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Implements terrain
2025-06-22 11:31:24 +02:00

48 lines
1.7 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
[Script(ScriptCategory.Terrain, "grassy_terrain")]
public class GrassyTerrain : Script
{
private static bool IsAffectedByTerrain(IPokemon pokemon) =>
!pokemon.IsFloating;
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
// It boosts the power of Grass-type moves used by affected Pokémon by 50% (regardless of whether the target of
// the move is affected by Grassy Terrain).
if (IsAffectedByTerrain(move.User))
{
var type = move.GetHitData(target, hit).Type;
if (type?.Name == "grass")
{
basePower = basePower.MultiplyOrMax(1.5f);
}
}
// The power of Bulldoze, Earthquake, and Magnitude is halved against affected targets (regardless of whether the
// user of the move is affected by Grassy Terrain).
if (IsAffectedByTerrain(target))
{
var moveName = move.UseMove.Name;
if (moveName == "bulldoze" || moveName == "earthquake" || moveName == "magnitude")
{
basePower /= 2;
}
}
}
/// <inheritdoc />
public override void OnEndTurn(IScriptSource owner, IBattle battle)
{
// At the end of each turn, Grassy Terrain restores 1/16 of the maximum HP of each affected Pokémon.
foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
{
if (!IsAffectedByTerrain(pokemon) || pokemon.IsFainted)
continue;
var healing = pokemon.MaxHealth / 16f;
pokemon.Heal((uint)healing);
}
}
}