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Implements terrain
2025-06-22 11:31:24 +02:00

38 lines
1.2 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
[Script(ScriptCategory.Terrain, "electric_terrain")]
public class ElectricTerrain : Script
{
private static bool IsAffectedByTerrain(IPokemon pokemon) =>
!pokemon.IsFloating;
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
if (!IsAffectedByTerrain(move.User))
return;
var type = move.GetHitData(target, hit).Type;
if (type?.Name == "electric")
basePower = basePower.MultiplyOrMax(1.5f);
}
/// <inheritdoc />
public override void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted,
ref bool preventStatus)
{
if (!IsAffectedByTerrain(pokemon))
return;
if (status == ScriptUtils.ResolveName<Status.Sleep>())
preventStatus = true;
}
/// <inheritdoc />
public override void PreventVolatileAdd(IScriptSource parent, Script script, ref bool preventVolatileAdd)
{
if (parent is IPokemon pokemon && !IsAffectedByTerrain(pokemon))
return;
if (script is Pokemon.YawnEffect)
preventVolatileAdd = true;
}
}