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Implements confusion effect
2025-06-22 11:56:29 +02:00

36 lines
1.3 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
[Script(ScriptCategory.Battle, "future_sight")]
public class FutureSightEffect : Script
{
private int _turnsLeft = 3;
private readonly IMoveChoice _moveChoice;
public FutureSightEffect(IMoveChoice moveChoice)
{
_moveChoice = moveChoice;
}
/// <inheritdoc />
public override void OnEndTurn(IScriptSource owner, IBattle battle)
{
_turnsLeft -= 1;
if (_turnsLeft <= 0)
{
var target = battle.GetPokemon(_moveChoice.TargetSide, _moveChoice.TargetPosition);
if (target is not { IsUsable: true })
{
battle.EventHook.Invoke(new DialogEvent("move_failed"));
return;
}
var damageCalculator = battle.Library.DamageCalculator;
var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
_moveChoice.ChosenMove.MoveData, _moveChoice, battle);
var hitData = executingMove.GetHitData(target, 0);
var damage = damageCalculator.GetDamage(executingMove, executingMove.UseMove.Category, executingMove.User,
target, executingMove.TargetCount, 1, hitData);
target.Damage(damage, DamageSource.Misc);
}
}
}