31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using PkmnLib.Plugin.Gen7.Scripts.Status;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "facade")]
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public class Facade : Script, IScriptChangeBasePower, IScriptChangeMoveDamage
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{
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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var status = move.User.StatusScript.Script?.Name;
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if (status == ScriptUtils.ResolveName<Paralyzed>() || status == ScriptUtils.ResolveName<Burned>() ||
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status == ScriptUtils.ResolveName<Poisoned>() || status == ScriptUtils.ResolveName<BadlyPoisoned>())
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{
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basePower = basePower.MultiplyOrMax(2);
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}
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}
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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var status = move.User.StatusScript.Script?.Name;
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if (status != ScriptUtils.ResolveName<Burned>())
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return;
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// Ignore Burn's effect of halving the damage done by physical moves.
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if (move.UseMove.Category == MoveCategory.Physical)
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{
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damage = (uint)(damage * 2f);
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}
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}
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} |