Files
PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Facade.cs
Deukhoofd d2a82b5fe3
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Build / Build (push) Successful in 3m12s
Many more tests and fixes
2026-08-27 17:11:12 +02:00

31 lines
1.1 KiB
C#

using PkmnLib.Plugin.Gen7.Scripts.Status;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "facade")]
public class Facade : Script, IScriptChangeBasePower, IScriptChangeMoveDamage
{
/// <inheritdoc />
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var status = move.User.StatusScript.Script?.Name;
if (status == ScriptUtils.ResolveName<Paralyzed>() || status == ScriptUtils.ResolveName<Burned>() ||
status == ScriptUtils.ResolveName<Poisoned>() || status == ScriptUtils.ResolveName<BadlyPoisoned>())
{
basePower = basePower.MultiplyOrMax(2);
}
}
public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
var status = move.User.StatusScript.Script?.Name;
if (status != ScriptUtils.ResolveName<Burned>())
return;
// Ignore Burn's effect of halving the damage done by physical moves.
if (move.UseMove.Category == MoveCategory.Physical)
{
damage = (uint)(damage * 2f);
}
}
}