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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/MeanLookTests.cs
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Many more tests and fixes
2026-08-27 17:11:12 +02:00

188 lines
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C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="MeanLook"/> move script.
/// Gen VII Bulbapedia behavior: "Mean Look prevents the target from switching out or fleeing (including via
/// Teleport). [...] The effect only applies as long as the Pokémon that used it remains in battle."
/// From Generation VI onward, Ghost-type Pokémon are immune to Mean Look.
/// </summary>
public class MeanLookTests
{
private static (MeanLook script, IExecutingMove move, IPokemon target, ScriptSet targetVolatile, ScriptSet
userVolatile) CreateTestSetup()
{
var script = new MeanLook();
var move = Substitute.For<IExecutingMove>();
// Use real script sets so the volatile scripts added by Mean Look can be inspected afterwards.
var user = Substitute.For<IPokemon>();
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
move.User.Returns(user);
var target = Substitute.For<IPokemon>();
var targetVolatile = new ScriptSet(target);
target.Volatile.Returns(targetVolatile);
target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
move.GetHitData(target, 0).Returns(Substitute.For<IHitData>());
return (script, move, target, targetVolatile, userVolatile);
}
/// <summary>
/// Bulbapedia: "Mean Look prevents the target from switching out or fleeing (including via Teleport)."
/// Hitting the target attaches the <see cref="MeanLookEffectTarget"/> volatile script to it.
/// </summary>
[Test]
public async Task OnSecondaryEffect_Hit_AddsMeanLookEffectToTarget()
{
// Arrange
var (script, move, target, targetVolatile, _) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<MeanLookEffectTarget>())).IsTrue();
}
/// <summary>
/// Bulbapedia: "Mean Look prevents the target from switching out".
/// The <see cref="MeanLookEffectTarget"/> applied by the move prevents the target's switch choices
/// through <see cref="MeanLookEffectTarget.PreventSelfSwitch"/>.
/// </summary>
[Test]
public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromSwitchingOut()
{
// Arrange
var (script, move, target, targetVolatile, _) = CreateTestSetup();
script.OnSecondaryEffect(move, target, 0);
await Assert.That(targetVolatile.TryGet<MeanLookEffectTarget>(out var effect)).IsTrue();
// Act
var prevent = false;
effect!.PreventSelfSwitch(Substitute.For<ISwitchChoice>(), ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
}
/// <summary>
/// Bulbapedia: "Mean Look prevents the target from [...] fleeing (including via Teleport)."
/// The <see cref="MeanLookEffectTarget"/> applied by the move prevents the target's flee choices
/// through <see cref="MeanLookEffectTarget.PreventSelfRunAway"/>.
/// </summary>
[Test]
public async Task OnSecondaryEffect_AppliedEffect_PreventsTargetFromFleeing()
{
// Arrange
var (script, move, target, targetVolatile, _) = CreateTestSetup();
script.OnSecondaryEffect(move, target, 0);
await Assert.That(targetVolatile.TryGet<MeanLookEffectTarget>(out var effect)).IsTrue();
// Act
var prevent = false;
effect!.PreventSelfRunAway(Substitute.For<IFleeChoice>(), ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
}
/// <summary>
/// Bulbapedia: "The effect only applies as long as the Pokémon that used it remains in battle."
/// The user is given a linked <see cref="MeanLookEffectUser"/> volatile that ties the trap to the
/// user's presence in battle.
/// </summary>
[Test]
public async Task OnSecondaryEffect_Hit_AddsLinkedEffectToUser()
{
// Arrange
var (script, move, target, _, userVolatile) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<MeanLookEffectUser>())).IsTrue();
}
/// <summary>
/// Bulbapedia: "The effect only applies as long as the Pokémon that used it remains in battle."
/// When the user's linked <see cref="MeanLookEffectUser"/> volatile is removed (as happens when the user
/// leaves the field), the target's trapping effect is removed as well.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserEffectRemoved_TargetIsFreed()
{
// Arrange
var (script, move, target, targetVolatile, userVolatile) = CreateTestSetup();
script.OnSecondaryEffect(move, target, 0);
// Act - simulate the user leaving battle by removing its linked volatile
userVolatile.Remove(ScriptUtils.ResolveName<MeanLookEffectUser>());
// Assert
await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<MeanLookEffectTarget>())).IsFalse();
}
/// <summary>
/// Technical test: when the trapping volatile is blocked from being added to the target (the script
/// set's <see cref="IScriptSet.Add"/> returns null), the hit is marked as failed and no linked effect is
/// added to the user.
/// </summary>
[Test]
public async Task OnSecondaryEffect_EffectBlocked_HitFails()
{
// Arrange
var script = new MeanLook();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var userVolatile = Substitute.For<IScriptSet>();
user.Volatile.Returns(userVolatile);
move.User.Returns(user);
var target = Substitute.For<IPokemon>();
var targetVolatile = Substitute.For<IScriptSet>();
targetVolatile.Add(Arg.Any<Script>(), Arg.Any<bool>()).Returns((ScriptContainer?)null);
target.Volatile.Returns(targetVolatile);
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
await Assert.That(userVolatile.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Add")).IsFalse();
}
/// <summary>
/// Bulbapedia (Generation VI onward): "Ghost-type Pokémon become immune to Mean Look."
/// Using Mean Look on a Ghost-type target should not trap it, so no <see cref="MeanLookEffectTarget"/>
/// may be added.
/// </summary>
[Test]
public async Task OnSecondaryEffect_GhostTypeTarget_DoesNotTrapTarget()
{
// Arrange
var (script, move, target, targetVolatile, _) = CreateTestSetup();
target.Types.Returns([new TypeIdentifier(8, new StringKey("ghost"))]);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(targetVolatile.Contains(ScriptUtils.ResolveName<MeanLookEffectTarget>())).IsFalse();
}
}