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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/GuardianOfAlolaTests.cs
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Many more tests and fixes
2026-08-27 17:11:12 +02:00

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C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="GuardianOfAlola"/> move script.
/// Gen VII Bulbapedia behavior: "Guardian of Alola deals damage equal to 75% of the target's remaining HP
/// (rounded down, but no less than 1)."
/// </summary>
public class GuardianOfAlolaTests
{
private static (GuardianOfAlola script, IExecutingMove move, IPokemon target) CreateTestSetup(uint maxHp,
uint currentHp)
{
var script = new GuardianOfAlola();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
target.BoostedStats.Returns(new StatisticSet<uint>(maxHp, 100, 100, 100, 100, 100));
target.CurrentHealth.Returns(currentHp);
return (script, move, target);
}
/// <summary>
/// Bulbapedia: "Guardian of Alola deals damage equal to 75% of the target's remaining HP". A target
/// at full HP takes 75% of that HP as damage.
/// </summary>
[Test]
public async Task ChangeMoveDamage_TargetAtFullHp_DamageIsThreeQuartersOfHp()
{
// Arrange
var (script, move, target) = CreateTestSetup(400, 400);
uint damage = 10;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(300u);
}
/// <summary>
/// Bulbapedia: the damage is "equal to 75% of the target's remaining HP", not its maximum HP. A
/// target with 400 max HP but only 100 remaining takes 75 damage.
/// </summary>
[Test, Arguments(400u, 100u, 75u), Arguments(400u, 200u, 150u), Arguments(300u, 50u, 37u)]
public async Task ChangeMoveDamage_TargetDamaged_DamageIsThreeQuartersOfRemainingHp(uint maxHp, uint currentHp,
uint expectedDamage)
{
// Arrange
var (script, move, target) = CreateTestSetup(maxHp, currentHp);
uint damage = 10;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(expectedDamage);
}
/// <summary>
/// Bulbapedia: the damage is "rounded down, but no less than 1" — a target with a single HP remaining
/// still takes 1 damage instead of 0.
/// </summary>
[Test]
public async Task ChangeMoveDamage_TargetAtOneHp_DamageIsAtLeastOne()
{
// Arrange
var (script, move, target) = CreateTestSetup(400, 1);
uint damage = 10;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(1u);
}
}