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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

24 lines
904 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "fusion_flare")]
public class FusionFlare : Script, IScriptChangeDamageModifier
{
/// <inheritdoc />
public void ChangeDamageModifier(IExecutingMove move, IPokemon target, byte hit, ref float modifier)
{
var battleData = target.BattleData;
if (battleData == null)
return;
// Grab the choices for the current turn, that have been executed before this move.
var choice = battleData.Battle.PreviousTurnChoices.Last().TakeWhile(x => x != move.MoveChoice)
// Of these, find the move choice that used Fusion Bolt.
.OfType<MoveChoice>().FirstOrDefault(x => x.ChosenMove.MoveData.Name == "fusion_bolt");
// If Fusion Bolt was used, Fusion Flare's power is doubled.
if (choice != null)
{
modifier *= 2;
}
}
}