158 lines
5.0 KiB
C#

using PkmnLib.Dynamic.AI.Explicit;
using PkmnLib.Plugin.Gen7.AI;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
public abstract class ChangeUserStats : Script, IScriptOnInitialize, IScriptOnSecondaryEffect
{
private readonly Statistic _stat;
private sbyte _amount;
protected ChangeUserStats(Statistic stat)
{
_stat = stat;
}
/// <inheritdoc />
public void OnInitialize(IReadOnlyDictionary<StringKey, object?>? parameters)
{
if (parameters == null)
{
throw new ArgumentNullException(nameof(parameters));
}
if (!parameters.TryGetValue("amount", out var amount) || amount == null)
{
throw new ArgumentException("Parameter 'amount' is required.");
}
_amount = (sbyte)(int)amount;
}
/// <inheritdoc />
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
move.User.ChangeStatBoost(_stat, _amount, true, false);
}
protected static bool WouldMoveFail(MoveOption option, Statistic stat) =>
option.Move.User.StatBoost.GetStatistic(stat) == StatBoostStatisticSet.MaxStatBoost;
protected static void GetMoveEffectScore(MoveOption option, Statistic stat, ref int score)
{
if (option.Move.Move.SecondaryEffect == null ||
!option.Move.Move.SecondaryEffect.Parameters.TryGetValue("amount", out var amountObj) ||
amountObj is not int amount)
{
return;
}
var statisticSet = new StatBoostStatisticSet();
statisticSet.SetStatistic(stat, (sbyte)amount);
score = AIHelperFunctions.GetScoreForTargetStatRaise(score, option.Move, option.Move.User, statisticSet);
}
}
[Script(ScriptCategory.Move, "change_user_attack")]
public class ChangeUserAttack : ChangeUserStats
{
public ChangeUserAttack() : base(Statistic.Attack)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.Attack);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.Attack, ref score);
}
[Script(ScriptCategory.Move, "change_user_defense")]
public class ChangeUserDefense : ChangeUserStats
{
public ChangeUserDefense() : base(Statistic.Defense)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.Defense);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.Defense, ref score);
}
[Script(ScriptCategory.Move, "change_user_special_attack")]
public class ChangeUserSpecialAttack : ChangeUserStats
{
public ChangeUserSpecialAttack() : base(Statistic.SpecialAttack)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.SpecialAttack);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.SpecialAttack, ref score);
}
[Script(ScriptCategory.Move, "change_user_special_defense")]
public class ChangeUserSpecialDefense : ChangeUserStats
{
public ChangeUserSpecialDefense() : base(Statistic.SpecialDefense)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.SpecialDefense);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.SpecialDefense, ref score);
}
[Script(ScriptCategory.Move, "change_user_speed")]
public class ChangeUserSpeed : ChangeUserStats
{
public ChangeUserSpeed() : base(Statistic.Speed)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.Speed);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.Speed, ref score);
}
[Script(ScriptCategory.Move, "change_user_accuracy")]
public class ChangeUserAccuracy : ChangeUserStats
{
public ChangeUserAccuracy() : base(Statistic.Accuracy)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.Accuracy);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.Accuracy, ref score);
}
[Script(ScriptCategory.Move, "change_user_evasion")]
public class ChangeUserEvasion : ChangeUserStats
{
public ChangeUserEvasion() : base(Statistic.Evasion)
{
}
[AIMoveFailureFunction]
public static bool AIMoveWillFail(MoveOption option) => WouldMoveFail(option, Statistic.Evasion);
[AIMoveScoreFunction]
public static void AIMoveEffectScore(MoveOption option, ref int score) =>
GetMoveEffectScore(option, Statistic.Evasion, ref score);
}