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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

25 lines
836 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "miracle_eye")]
public class MiracleEyeEffect : Script, IScriptPreventStatBoostChange
{
/// <inheritdoc />
public void PreventStatBoostChange(IPokemon target, Statistic stat, sbyte amount, bool selfInflicted,
ref bool prevent)
{
if (stat == Statistic.Evasion && amount > 0)
prevent = true;
}
/// <inheritdoc />
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList<TypeIdentifier> types)
{
if (executingMove.UseMove.MoveType.Name != "psychic")
return;
var darkType = types.FirstOrDefault(x => x.Name == "dark");
if (darkType == null)
return;
types.Remove(darkType);
}
}