23 lines
830 B
C#
23 lines
830 B
C#
using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Weak Armor is an ability that lowers Defense and raises Speed when hit by a physical move.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(Ability)">Bulbapedia - Weak Armor</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "weak_armor")]
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public class WeakArmor : Script, IScriptOnIncomingHit
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{
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/// <inheritdoc />
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public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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if (move.UseMove.Category != MoveCategory.Physical)
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return;
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target.BattleData?.Battle.EventHook.Invoke(new AbilityTriggerEvent(target));
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target.ChangeStatBoost(Statistic.Defense, -1, true, false);
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target.ChangeStatBoost(Statistic.Speed, 1, true, false);
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}
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} |