PkmnLib.NET/PkmnLib.Dynamic/Models/PokemonPartyImpl.cs
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Initial setup for testing AI performance, random fixes
2025-07-05 13:56:33 +02:00

114 lines
3.2 KiB
C#

using System.Collections;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models;
/// <summary>
/// A collection of Pokemon.
/// </summary>
public interface IPokemonParty : IReadOnlyList<IPokemon?>, IDeepCloneable
{
/// <summary>
/// Event that is triggered when a Pokemon is swapped into the party.
/// </summary>
event EventHandler<(IPokemon?, int index)>? OnSwapInto;
/// <summary>
/// Event that is triggered when two Pokemon are swapped in the party.
/// </summary>
event EventHandler<(int index1, int index2)>? OnSwap;
/// <summary>
/// Sets the Pokemon at an index to a Pokemon, returning the old Pokemon.
/// </summary>
IPokemon? SwapInto(IPokemon? pokemon, int index);
/// <summary>
/// Swaps two Pokemon in the party around.
/// </summary>
void Swap(int index1, int index2);
/// <summary>
/// Whether the party has any Pokemon that could be used in battle.
/// </summary>
/// <remarks>
/// This will return false if all Pokemon are fainted, or eggs, etc.
/// </remarks>
bool HasUsablePokemon();
/// <summary>
/// Packs the party so that all Pokémon are at the front, and the empty slots are at the back.
/// </summary>
void Pack();
}
/// <inheritdoc />
public class PokemonPartyImpl : IPokemonParty
{
private readonly IPokemon?[] _pokemon;
/// <inheritdoc cref="PokemonPartyImpl" />
public PokemonPartyImpl(int size)
{
_pokemon = new IPokemon[size];
}
/// <inheritdoc />
public event EventHandler<(IPokemon?, int index)>? OnSwapInto;
/// <inheritdoc />
public event EventHandler<(int index1, int index2)>? OnSwap;
/// <summary>
/// Sets the Pokemon at an index to a Pokemon, returning the old Pokemon.
/// </summary>
public IPokemon? SwapInto(IPokemon? pokemon, int index)
{
var old = _pokemon[index];
_pokemon[index] = pokemon;
OnSwapInto?.Invoke(this, (pokemon, index));
return old;
}
/// <summary>
/// Swaps two Pokemon in the party around.
/// </summary>
public void Swap(int index1, int index2)
{
(_pokemon[index1], _pokemon[index2]) = (_pokemon[index2], _pokemon[index1]);
OnSwap?.Invoke(this, (index1, index2));
}
/// <inheritdoc />
public bool HasUsablePokemon() => _pokemon.Any(p => p is { IsUsable: true });
/// <inheritdoc />
public IEnumerator<IPokemon?> GetEnumerator() => ((IEnumerable<IPokemon?>)_pokemon).GetEnumerator();
/// <inheritdoc />
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
/// <inheritdoc />
public int Count => _pokemon.Length;
/// <inheritdoc />
public IPokemon? this[int index] => _pokemon[index];
/// <inheritdoc />
public void Pack()
{
// Pack the party so that all Pokémon are at the front.
for (var i = 0; i < _pokemon.Length; i++)
{
if (_pokemon[i] != null)
continue;
for (var j = i + 1; j < _pokemon.Length; j++)
{
if (_pokemon[j] == null)
continue;
Swap(i, j);
break;
}
}
}
}