Files
PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/EchoedVoiceTests.cs
2026-07-05 19:45:40 +02:00

219 lines
8.0 KiB
C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Side;
using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="EchoedVoice"/> move script and its <see cref="EchoedVoiceData"/> side marker.
/// Gen VII Bulbapedia behavior: "The move's base power increases by 40 each consecutive turn when used
/// repeatedly, reaching a maximum of 200. Power increases only once per round, regardless of how many
/// Pokémon deploy it."
/// </summary>
public class EchoedVoiceTests
{
/// <summary>
/// Creates a mocked move choice whose chosen move has the given name.
/// </summary>
private static IMoveChoice CreateMoveChoice(string moveName)
{
var moveData = Substitute.For<IMoveData>();
moveData.Name.Returns(new StringKey(moveName));
var learnedMove = Substitute.For<ILearnedMove>();
learnedMove.MoveData.Returns(moveData);
var choice = Substitute.For<IMoveChoice>();
choice.ChosenMove.Returns(learnedMove);
return choice;
}
/// <summary>
/// Creates a fully mocked test setup where the user's side has a real <see cref="ScriptSet"/> as its
/// volatile scripts.
/// </summary>
private static (EchoedVoice script, IExecutingMove move, IPokemon target, IScriptSet sideScripts) CreateTestSetup()
{
var script = new EchoedVoice();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var side = Substitute.For<IBattleSide>();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideScripts = new ScriptSet(side);
side.VolatileScripts.Returns(sideScripts);
var battle = Substitute.For<IBattle>();
battle.Sides.Returns(new[] { side });
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
battleData.SideIndex.Returns((byte)0);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(battleData);
move.User.Returns(user);
return (script, move, target, sideScripts);
}
/// <summary>
/// Bulbapedia: "The move's base power increases by 40 each consecutive turn" — on the first use there
/// is no previous turn, so the base power is not modified.
/// </summary>
[Test]
public async Task ChangeBasePower_FirstUse_BasePowerUnchanged()
{
// Arrange
var (script, move, target, _) = CreateTestSetup();
ushort basePower = 40;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo((ushort)40);
}
/// <summary>
/// Bulbapedia: "The move's base power increases by 40 each consecutive turn when used repeatedly,
/// reaching a maximum of 200." Each previous consecutive use adds a stack worth 40 power: 80 on the
/// second turn, 120 on the third, 160 on the fourth, and 200 on the fifth.
/// </summary>
[Test, Arguments(1, (ushort)80), Arguments(2, (ushort)120), Arguments(3, (ushort)160), Arguments(4, (ushort)200)]
public async Task ChangeBasePower_ConsecutiveUses_PowerIncreasesByFortyPerTurn(int previousUses,
ushort expectedPower)
{
// Arrange - the move hit on the given number of previous consecutive turns
var (script, move, target, _) = CreateTestSetup();
for (var i = 0; i < previousUses; i++)
script.OnSecondaryEffect(move, target, 0);
ushort basePower = 40;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo(expectedPower);
}
/// <summary>
/// Bulbapedia: the base power increases "reaching a maximum of 200" — further consecutive uses beyond
/// the fifth turn do not push the power past the cap.
/// </summary>
[Test]
public async Task ChangeBasePower_MoreThanFourPreviousUses_PowerCappedAtTwoHundred()
{
// Arrange
var (script, move, target, _) = CreateTestSetup();
for (var i = 0; i < 6; i++)
script.OnSecondaryEffect(move, target, 0);
ushort basePower = 40;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo((ushort)200);
}
/// <summary>
/// Bulbapedia: the power increase applies "when used repeatedly" — using the move marks the user's side
/// with <see cref="EchoedVoiceData"/> so the next turn's use is recognized as consecutive.
/// </summary>
[Test]
public async Task OnSecondaryEffect_AddsEchoedVoiceDataToUserSide()
{
// Arrange
var (script, move, target, sideScripts) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(sideScripts.Contains(ScriptUtils.ResolveName<EchoedVoiceData>())).IsTrue();
}
/// <summary>
/// Bulbapedia: "The move's base power increases by 40 each consecutive turn" — each additional use
/// stacks the side marker, increasing <see cref="EchoedVoiceData.Stacks"/>.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UsedAgain_StacksEchoedVoiceData()
{
// Arrange
var (script, move, target, sideScripts) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, target, 0);
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(sideScripts.Get<EchoedVoiceData>()!.Stacks).IsEqualTo(2);
}
/// <summary>
/// Technical test: without battle data on the user (outside of battle) the base power hook does
/// nothing and does not throw.
/// </summary>
[Test]
public async Task ChangeBasePower_UserHasNoBattleData_BasePowerUnchanged()
{
// Arrange
var (script, move, target, _) = CreateTestSetup();
move.User.BattleData.Returns((IPokemonBattleData?)null);
ushort basePower = 40;
// Act
script.ChangeBasePower(move, target, 0, ref basePower);
// Assert
await Assert.That(basePower).IsEqualTo((ushort)40);
}
/// <summary>
/// Bulbapedia: the boost only applies on "consecutive" turns — when a Pokémon on the side chooses a
/// move other than Echoed Voice, the <see cref="EchoedVoiceData"/> marker removes itself, resetting
/// the power.
/// </summary>
[Test]
public async Task OnBeforeMoveChoice_DifferentMoveChosen_MarkerRemovesItself()
{
// Arrange
var side = Substitute.For<IBattleSide>();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideScripts = new ScriptSet(side);
var data = new EchoedVoiceData();
sideScripts.Add(data);
// Act
data.OnBeforeMoveChoice(CreateMoveChoice("tackle"));
// Assert
await Assert.That(sideScripts.Contains(ScriptUtils.ResolveName<EchoedVoiceData>())).IsFalse();
}
/// <summary>
/// Bulbapedia: "The move's base power increases by 40 each consecutive turn when used repeatedly" —
/// choosing Echoed Voice again keeps the marker (and its stacks) alive.
/// </summary>
[Test]
public async Task OnBeforeMoveChoice_EchoedVoiceChosen_MarkerStaysActive()
{
// Arrange
var side = Substitute.For<IBattleSide>();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideScripts = new ScriptSet(side);
var data = new EchoedVoiceData();
sideScripts.Add(data);
// Act
data.OnBeforeMoveChoice(CreateMoveChoice("echoed_voice"));
// Assert
await Assert.That(sideScripts.Contains(ScriptUtils.ResolveName<EchoedVoiceData>())).IsTrue();
}
}