290 lines
11 KiB
C#
290 lines
11 KiB
C#
using PkmnLib.Dynamic.Events;
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static.Moves;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Dig"/> move script and its <see cref="DigEffect"/>.
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/// Gen VII Bulbapedia behavior: the user digs underground on the first turn, becoming semi-invulnerable,
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/// and attacks on the second turn. "Earthquake, Magnitude, and Fissure hit underground targets (dealing
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/// double damage from Gen II onward)".
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/// </summary>
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public class DigTests
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{
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private static (Dig script, IExecutingMove move, IPokemon user, ScriptSet userVolatile, IMoveChoice moveChoice)
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CreateTestSetup()
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{
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var script = new Dig();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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// Use a real script set so the charge volatile added by Dig can be inspected afterwards.
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var userVolatile = new ScriptSet(user);
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user.Volatile.Returns(userVolatile);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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move.User.Returns(user);
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var moveChoice = Substitute.For<IMoveChoice>();
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move.MoveChoice.Returns(moveChoice);
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var battle = Substitute.For<IBattle>();
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battle.EventHook.Returns(new EventHook());
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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user.BattleData.Returns(battleData);
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return (script, move, user, userVolatile, moveChoice);
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}
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/// <summary>
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/// Bulbapedia: "The user excavates underground, becoming immune to most moves during the initial turn".
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/// On the first turn the move is prevented from executing.
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/// </summary>
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[Test]
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public async Task PreventMove_FirstUse_PreventsMoveForChargeTurn()
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{
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// Arrange
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var (script, move, _, _, _) = CreateTestSetup();
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: the user gains "a semi-invulnerable state" on the initial turn. The charge turn
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/// attaches the <see cref="DigEffect"/> volatile script to the user.
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/// </summary>
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[Test]
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public async Task PreventMove_FirstUse_AddsDigEffectToUser()
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{
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// Arrange
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var (script, move, _, userVolatile, _) = CreateTestSetup();
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<DigEffect>())).IsTrue();
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}
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/// <summary>
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/// The charge turn is marked on the <see cref="IMoveChoice"/> so the <see cref="DigEffect"/> knows
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/// this choice was the charging turn and does not remove itself for it.
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/// </summary>
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[Test]
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public async Task PreventMove_FirstUse_MarksMoveChoiceAsChargeTurn()
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{
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// Arrange
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var (script, move, _, _, moveChoice) = CreateTestSetup();
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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moveChoice.Received(1).SetAdditionalData(new StringKey("dig_charge"), true);
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "On the following turn, Dig deals damage." When the user already has the
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/// <see cref="DigEffect"/> from the charge turn, the move is not prevented again.
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/// </summary>
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[Test]
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public async Task PreventMove_SecondTurn_DoesNotPreventMove()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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userVolatile.Add(new DigEffect(user));
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(prevent).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "On the following turn, Dig deals damage." Once the attack executes, the underground
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/// state (<see cref="DigEffect"/>) is removed from the user.
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/// </summary>
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[Test]
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public async Task OnBeforeMove_ChargeCompleted_RemovesDigEffect()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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userVolatile.Add(new DigEffect(user));
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// Act
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script.OnBeforeMove(move);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<DigEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: while underground the user is in "a semi-invulnerable state" and is "immune to most
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/// moves". The <see cref="DigEffect"/> blocks incoming hits from moves that cannot hit underground
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/// Pokémon.
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/// </summary>
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[Test]
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public async Task BlockIncomingHit_MoveCannotHitUnderground_BlocksHit()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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var prevent = false;
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script.PreventMove(move, ref prevent);
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await Assert.That(userVolatile.TryGet<DigEffect>(out var effect)).IsTrue();
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var incomingMove = Substitute.For<IExecutingMove>();
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var incomingMoveData = Substitute.For<IMoveData>();
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incomingMoveData.HasFlag(new StringKey("hit_underground")).Returns(false);
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incomingMove.UseMove.Returns(incomingMoveData);
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// Act
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var block = false;
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effect!.BlockIncomingHit(incomingMove, user, 0, ref block);
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// Assert
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await Assert.That(block).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "Earthquake, Magnitude, and Fissure hit underground targets". Moves flagged as able to
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/// hit underground Pokémon are not blocked by the <see cref="DigEffect"/>.
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/// </summary>
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[Test]
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public async Task BlockIncomingHit_EarthquakeLikeMove_DoesNotBlockHit()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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var prevent = false;
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script.PreventMove(move, ref prevent);
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await Assert.That(userVolatile.TryGet<DigEffect>(out var effect)).IsTrue();
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var incomingMove = Substitute.For<IExecutingMove>();
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var incomingMoveData = Substitute.For<IMoveData>();
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incomingMoveData.HasFlag(new StringKey("hit_underground")).Returns(true);
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incomingMove.UseMove.Returns(incomingMoveData);
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// Act
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var block = false;
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effect!.BlockIncomingHit(incomingMove, user, 0, ref block);
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// Assert
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await Assert.That(block).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "Earthquake, Magnitude, and Fissure hit underground targets (dealing double damage from
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/// Gen II onward)". A move flagged as effective against underground Pokémon deals doubled damage to the
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/// underground user.
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/// </summary>
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[Test]
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public async Task ChangeIncomingMoveDamage_EarthquakeLikeMove_DamageIsDoubled()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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var prevent = false;
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script.PreventMove(move, ref prevent);
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await Assert.That(userVolatile.TryGet<DigEffect>(out var effect)).IsTrue();
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var incomingMove = Substitute.For<IExecutingMove>();
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var incomingMoveData = Substitute.For<IMoveData>();
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incomingMoveData.HasFlag(new StringKey("hit_underground")).Returns(true);
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incomingMoveData.HasFlag(new StringKey("effective_against_underground")).Returns(true);
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incomingMove.UseMove.Returns(incomingMoveData);
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uint damage = 100;
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// Act
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effect!.ChangeIncomingMoveDamage(incomingMove, user, 0, ref damage);
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// Assert
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await Assert.That(damage).IsEqualTo(200u);
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}
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/// <summary>
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/// Bulbapedia: only Earthquake and Magnitude deal double damage to underground targets. A move without
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/// the effective-against-underground flag deals regular damage.
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/// </summary>
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[Test]
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public async Task ChangeIncomingMoveDamage_RegularMove_DamageIsUnchanged()
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{
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// Arrange
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var (script, move, user, userVolatile, _) = CreateTestSetup();
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var prevent = false;
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script.PreventMove(move, ref prevent);
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await Assert.That(userVolatile.TryGet<DigEffect>(out var effect)).IsTrue();
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var incomingMove = Substitute.For<IExecutingMove>();
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var incomingMoveData = Substitute.For<IMoveData>();
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incomingMoveData.HasFlag(new StringKey("effective_against_underground")).Returns(false);
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incomingMove.UseMove.Returns(incomingMoveData);
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uint damage = 100;
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// Act
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effect!.ChangeIncomingMoveDamage(incomingMove, user, 0, ref damage);
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// Assert
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await Assert.That(damage).IsEqualTo(100u);
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}
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/// <summary>
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/// Bulbapedia: "If disrupted, PP isn't consumed and the move doesn't count as the last used" — when
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/// the user's executed choice was not the Dig charge (i.e. the move was disrupted or replaced), the
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/// underground state is removed.
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/// </summary>
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[Test]
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public async Task OnAfterMoveChoice_ChoiceIsNotDigCharge_RemovesDigEffect()
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{
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// Arrange
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var user = Substitute.For<IPokemon>();
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var userVolatile = new ScriptSet(user);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var effect = new DigEffect(user);
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userVolatile.Add(effect);
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var choice = Substitute.For<IMoveChoice>();
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choice.AdditionalData.Returns((Dictionary<StringKey, object?>?)null);
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// Act
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effect.OnAfterMoveChoice(choice);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<DigEffect>())).IsFalse();
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}
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/// <summary>
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/// The charging turn itself carries the "dig_charge" marker; the <see cref="DigEffect"/> must survive
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/// that turn so the user stays underground until the attack turn.
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/// </summary>
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[Test]
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public async Task OnAfterMoveChoice_ChoiceIsDigCharge_KeepsDigEffect()
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{
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// Arrange
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var user = Substitute.For<IPokemon>();
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var userVolatile = new ScriptSet(user);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var effect = new DigEffect(user);
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userVolatile.Add(effect);
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var choice = Substitute.For<IMoveChoice>();
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choice.AdditionalData.Returns(new Dictionary<StringKey, object?> { { "dig_charge", true } });
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// Act
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effect.OnAfterMoveChoice(choice);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<DigEffect>())).IsTrue();
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}
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} |