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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/ChargeTests.cs
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More tests, more fixes
2026-07-05 18:26:55 +02:00

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C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="Charge"/> move script and the <see cref="ChargeEffect"/> it applies.
/// Gen VII Bulbapedia behavior: Charge doubles the power of the user's next Electric-type move,
/// and "It also raises the user's Special Defense stat by one stage."
/// </summary>
public class ChargeTests
{
private static (Charge script, IExecutingMove move, IPokemon user, IScriptSet userVolatile) CreateTestSetup()
{
var script = new Charge();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
// Use a real script set so the volatile script added by Charge can be inspected afterwards.
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
move.User.Returns(user);
return (script, move, user, userVolatile);
}
/// <summary>
/// Creates an executing move of the given type whose damage modifier can be changed by
/// <see cref="ChargeEffect.ChangeDamageModifier"/>.
/// </summary>
private static (IExecutingMove move, IPokemon target) CreateExecutingMoveOfType(string typeName)
{
var library = LibraryHelpers.LoadLibrary();
var battle = Substitute.For<IBattle>();
battle.Library.Returns(library);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var target = Substitute.For<IPokemon>();
target.BattleData.Returns(battleData);
library.StaticLibrary.Types.TryGetTypeIdentifier(typeName, out var typeIdentifier);
var useMove = Substitute.For<IMoveData>();
useMove.MoveType.Returns(typeIdentifier);
var move = Substitute.For<IExecutingMove>();
move.UseMove.Returns(useMove);
return (move, target);
}
/// <summary>
/// Bulbapedia: "It also raises the user's Special Defense stat by one stage."
/// </summary>
[Test]
public async Task OnSecondaryEffect_Used_RaisesUserSpecialDefenseByOneStage()
{
// Arrange
var (script, move, user, _) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
var boost = user.ReceivedCalls().SingleOrDefault(c => c.GetMethodInfo().Name == "ChangeStatBoost");
await Assert.That(boost).IsNotNull();
await Assert.That((Statistic)boost!.GetArguments()[0]!).IsEqualTo(Statistic.SpecialDefense);
await Assert.That((sbyte)boost.GetArguments()[1]!).IsEqualTo((sbyte)1);
await Assert.That((bool)boost.GetArguments()[2]!).IsTrue();
}
/// <summary>
/// Bulbapedia: Charge doubles the power of the user's next Electric-type move. Using Charge attaches
/// the <see cref="ChargeEffect"/> volatile script to the user.
/// </summary>
[Test]
public async Task OnSecondaryEffect_Used_AddsChargeEffectToUser()
{
// Arrange
var (script, move, _, userVolatile) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsTrue();
}
/// <summary>
/// Bulbapedia: "If the user's next move is Electric-type", its power is doubled.
/// </summary>
[Test]
public async Task ChargeEffect_ElectricMove_DoublesDamageModifier()
{
// Arrange
var effect = new ChargeEffect();
var (move, target) = CreateExecutingMoveOfType("electric");
var modifier = 1.0f;
// Act
effect.ChangeDamageModifier(move, target, 0, ref modifier);
// Assert
await Assert.That(modifier).IsEqualTo(2.0f);
}
/// <summary>
/// Bulbapedia: only Electric-type moves benefit — a non-Electric move is not boosted by Charge.
/// </summary>
[Test]
public async Task ChargeEffect_NonElectricMove_DoesNotChangeDamageModifier()
{
// Arrange
var effect = new ChargeEffect();
var (move, target) = CreateExecutingMoveOfType("water");
var modifier = 1.0f;
// Act
effect.ChangeDamageModifier(move, target, 0, ref modifier);
// Assert
await Assert.That(modifier).IsEqualTo(1.0f);
}
/// <summary>
/// Bulbapedia: Charge boosts the user's *next* Electric-type move — the effect lasts through the end
/// of the following turn and then wears off. The effect survives the end of the turn Charge was used
/// on and removes itself at the end of the next turn.
/// </summary>
[Test]
public async Task ChargeEffect_OnEndTurn_RemovesItselfAfterTheNextTurn()
{
// Arrange
var (script, move, user, userVolatile) = CreateTestSetup();
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
await Assert.That(userVolatile.TryGet<ChargeEffect>(out var effect)).IsTrue();
var battle = Substitute.For<IBattle>();
// Act & Assert - end of the turn of use: effect remains
effect!.OnEndTurn(user, battle);
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsTrue();
// Act & Assert - end of the following turn: effect is removed
effect.OnEndTurn(user, battle);
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeEffect>())).IsFalse();
}
}