32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Water Bubble is an ability that halves the damage taken from Fire-type moves and prevents the Pokémon from being burned.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(Ability)">Bulbapedia - Water Bubble</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "water_bubble")]
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public class WaterBubble : Script
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{
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/// <inheritdoc />
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public override void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted,
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ref bool preventStatus)
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{
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if (status == ScriptUtils.ResolveName<Status.Burned>())
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preventStatus = true;
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}
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/// <inheritdoc />
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public override void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.GetHitData(target, hit).Type?.Name == "fire")
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damage /= 2;
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}
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.GetHitData(target, hit).Type?.Name == "water")
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damage *= 2;
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}
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} |