27 lines
861 B
C#
27 lines
861 B
C#
using System.Text.Json.Nodes;
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// ReSharper disable CollectionNeverUpdated.Global
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namespace PkmnLib.Dynamic.Libraries.DataLoaders.Models;
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/// <summary>
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/// Represents a serialized ability.
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/// </summary>
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public class SerializedAbility
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{
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/// <inheritdoc cref="PkmnLib.Static.Species.IAbility.Effect"/>
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public string? Effect { get; set; }
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/// <inheritdoc cref="PkmnLib.Static.Species.IAbility.Parameters"/>
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public Dictionary<string, JsonNode> Parameters { get; set; } = new();
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/// <summary>
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/// A collection of arbitrary flags that can be used to mark the ability with specific properties.
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/// </summary>
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public string[] Flags { get; set; } = [];
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/// <summary>
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/// Indicates whether the ability can be changed by effects such as Skill Swap or Role Play.
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/// </summary>
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public bool? CanBeChanged { get; set; }
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} |