142 lines
5.4 KiB
C#
142 lines
5.4 KiB
C#
using PkmnLib.Dynamic.Events;
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Geomancy"/> move script.
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/// Gen VII Bulbapedia behavior: "The user charges the move on the first turn. On the second turn, the
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/// user's Special Attack, Special Defense, and Speed increase by two stages."
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/// </summary>
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public class GeomancyTests
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{
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private static (Geomancy script, IExecutingMove move, IBattlePokemon user, ScriptSet userVolatile) CreateTestSetup()
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{
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var script = new Geomancy();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IBattlePokemon>();
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// Use a real script set so the charge volatile added by Geomancy can be inspected afterwards.
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var userVolatile = new ScriptSet(user);
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user.Volatile.Returns(userVolatile);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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move.User.Returns(user);
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// BaseChargeMove.PreventMove runs the BypassChargeMove custom trigger hook on the executing move,
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// so the move itself also needs a script iterator.
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move.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var battle = Substitute.For<IBattle>();
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battle.EventHook.Returns(new EventHook());
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user.Battle.Returns(battle);
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return (script, move, user, userVolatile);
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}
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/// <summary>
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/// Helper to extract the arguments of the received ChangeStatBoost call for the given statistic, or
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/// null when that stat was not boosted. Received-call inspection is used instead of NSubstitute
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/// argument matchers because the trailing <see cref="EventBatchId"/> parameter cannot be bound by
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/// <c>Arg.Any</c>.
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/// </summary>
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private static object?[]? GetStatBoostArgs(IBattlePokemon pokemon, Statistic stat) =>
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pokemon.ReceivedCalls().Where(c => c.GetMethodInfo().Name == "ChangeStatBoost").Select(c => c.GetArguments())
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.FirstOrDefault(args => (Statistic)args[0]! == stat);
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/// <summary>
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/// Bulbapedia: "The user charges the move on the first turn." — on first use the move is prevented
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/// from executing.
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/// </summary>
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[Test]
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public async Task PreventMove_FirstUse_PreventsMoveForChargeTurn()
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{
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// Arrange
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var (script, move, _, _) = CreateTestSetup();
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "The user charges the move on the first turn." — the charge turn attaches the
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/// <see cref="RequireChargeEffect"/> volatile to the user so the move executes on the next turn.
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/// </summary>
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[Test]
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public async Task PreventMove_FirstUse_AddsChargeVolatileToUser()
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{
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// Arrange
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var (script, move, _, userVolatile) = CreateTestSetup();
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<RequireChargeEffect>())).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "On the second turn" the move executes — when the charge volatile is already present,
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/// the move is not prevented again.
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/// </summary>
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[Test]
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public async Task PreventMove_SecondTurn_DoesNotPreventMove()
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{
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// Arrange
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var (script, move, user, userVolatile) = CreateTestSetup();
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userVolatile.Add(script.CreateVolatile(user));
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var prevent = false;
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// Act
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script.PreventMove(move, ref prevent);
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// Assert
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await Assert.That(prevent).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: on the second turn "the user's Special Attack, Special Defense, and Speed increase by
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/// two stages." The boosts are self-inflicted.
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/// </summary>
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[Test, Arguments(Statistic.SpecialAttack), Arguments(Statistic.SpecialDefense), Arguments(Statistic.Speed)]
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public async Task OnSecondaryEffect_Always_RaisesStatByTwoStages(Statistic stat)
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IBattlePokemon>(), 0);
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// Assert
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var args = GetStatBoostArgs(user, stat);
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await Assert.That(args).IsNotNull();
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await Assert.That((sbyte)args![1]!).IsEqualTo((sbyte)2);
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await Assert.That((bool)args[2]!).IsTrue(); // self-inflicted
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await Assert.That((bool)args[3]!).IsFalse(); // not forced
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}
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/// <summary>
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/// Bulbapedia: only "Special Attack, Special Defense, and Speed" are raised — Attack and Defense stay
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/// untouched.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_Always_DoesNotRaiseAttackOrDefense()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, Substitute.For<IBattlePokemon>(), 0);
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// Assert
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await Assert.That(GetStatBoostArgs(user, Statistic.Attack)).IsNull();
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await Assert.That(GetStatBoostArgs(user, Statistic.Defense)).IsNull();
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}
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} |