245 lines
9.3 KiB
C#
245 lines
9.3 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="FireSpin"/> move script and its <see cref="FireSpinEffect"/> volatile.
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/// Gen VII Bulbapedia behavior: Fire Spin inflicts damage and traps the target. Generation V: "it now lasts
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/// for four to five turns." Generation VI onwards: "The end turn damage of Fire Spin is increased from 1/16
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/// to 1/8 of the target's maximum HP."
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/// The trapping and end-of-turn damage themselves are implemented by the <see cref="FireSpinEffect"/>
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/// volatile; the move script is responsible for applying that volatile to the target.
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/// </summary>
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public class FireSpinTests
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{
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/// <summary>
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/// Creates a fully mocked test setup for Fire Spin tests. The target gets a real
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/// <see cref="ScriptSet"/> as its volatile set, so the applied effect can be inspected.
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/// The battle random is stubbed to return 5, the maximum of Fire Spin's four-to-five turn duration.
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/// </summary>
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private static (FireSpin script, IExecutingMove move, IBattlePokemon target, IScriptSet targetVolatile)
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CreateTestSetup()
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{
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var script = new FireSpin();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IBattlePokemon>();
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target.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var targetVolatile = new ScriptSet(target);
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target.Volatile.Returns(targetVolatile);
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var random = Substitute.For<IBattleRandom>();
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random.GetInt(Arg.Any<int>(), Arg.Any<int>()).Returns(5);
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var battle = Substitute.For<IBattle>();
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battle.Random.Returns(random);
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target.Battle.Returns(battle);
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return (script, move, target, targetVolatile);
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}
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/// <summary>
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/// Bulbapedia: Fire Spin traps the target and deals "1/8 of the target's maximum HP" at the end of each
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/// turn. The move script applies the <see cref="FireSpinEffect"/> volatile, which implements the trap,
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/// to the target that was hit.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_MoveHits_AddsFireSpinEffectToTargetVolatile()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(targetVolatile.Get<FireSpinEffect>()).IsNotNull();
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}
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/// <summary>
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/// Technical test: hitting a target that is already trapped by Fire Spin does not add a second
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/// <see cref="FireSpinEffect"/>; the existing volatile is reused.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_TargetAlreadyTrapped_DoesNotAddSecondEffect()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, target, 0);
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(targetVolatile.Count).IsEqualTo(1);
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}
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// ----- FireSpinEffect behavior (the volatile the move applies) -----
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/// <summary>
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/// Creates a trapped Pokémon substitute with the given maximum HP, together with the
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/// <see cref="FireSpinEffect"/> that traps it.
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/// </summary>
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private static (FireSpinEffect effect, IBattlePokemon owner) CreateTrappedPokemon(uint maxHealth,
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IBattlePokemon? user = null)
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{
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var owner = Substitute.For<IBattlePokemon>();
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owner.BoostedStats.Returns(new StatisticSet<uint>(maxHealth, 1, 1, 1, 1, 1));
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owner.MaxHealth.Returns(maxHealth);
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owner.Types.Returns(new List<TypeIdentifier> { new(10, "fire") });
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return (new FireSpinEffect(owner, 5, user ?? Substitute.For<IBattlePokemon>()), owner);
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}
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/// <summary>
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/// Helper to extract the damage amount from a Pokémon's received Damage calls.
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/// </summary>
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private static uint? GetDamageAmount(IBattlePokemon pokemon)
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{
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var call = pokemon.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Damage");
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return call != null ? (uint)call.GetArguments()[0]! : null;
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "The end turn damage of Fire Spin is increased from 1/16 to 1/8
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/// of the target's maximum HP."
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/// </summary>
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[Test, Arguments(96u, 12u), Arguments(100u, 12u), Arguments(120u, 15u), Arguments(8u, 1u)]
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public async Task OnEndTurn_TrappedPokemon_TakesOneEighthOfMaxHpAsDamage(uint maxHealth, uint expectedDamage)
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{
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// Arrange
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var (effect, owner) = CreateTrappedPokemon(maxHealth);
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// Act
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effect.OnEndTurn(owner, Substitute.For<IBattle>());
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// Assert
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await Assert.That(GetDamageAmount(owner)!.Value).IsEqualTo(expectedDamage);
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}
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/// <summary>
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/// Bulbapedia: the trap deals "end turn damage"; this is indirect damage, not move damage, so it uses
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/// <see cref="DamageSource.Misc"/>.
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/// </summary>
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[Test]
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public async Task OnEndTurn_TrappedPokemon_DamageIsIndirect()
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{
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// Arrange
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var (effect, owner) = CreateTrappedPokemon(100);
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// Act
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effect.OnEndTurn(owner, Substitute.For<IBattle>());
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// Assert
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var call = owner.ReceivedCalls().First(c => c.GetMethodInfo().Name == "Damage");
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await Assert.That((DamageSource)call.GetArguments()[1]!).IsEqualTo(DamageSource.Misc);
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}
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/// <summary>
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/// Bulbapedia (Generation II onwards): Fire Spin "trapped the opponent, preventing switching."
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/// </summary>
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[Test]
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public async Task PreventSelfSwitch_TrappedPokemon_CannotSwitchOut()
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{
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// Arrange
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var (effect, owner) = CreateTrappedPokemon(100);
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var choice = Substitute.For<ISwitchChoice>();
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choice.User.Returns(owner);
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var prevent = false;
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// Act
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effect.PreventSelfSwitch(choice, ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: Fire Spin traps the target; a trapped wild Pokémon cannot flee (the Generation III-IV
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/// text lists Run Away and a held Smoke Ball as the only ways a wild Pokémon can still escape).
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/// </summary>
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[Test]
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public async Task PreventSelfRunAway_TrappedPokemon_CannotFlee()
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{
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// Arrange
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var (effect, owner) = CreateTrappedPokemon(100);
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var choice = Substitute.For<IFleeChoice>();
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choice.User.Returns(owner);
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var prevent = false;
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// Act
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effect.PreventSelfRunAway(choice, ref prevent);
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// Assert
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await Assert.That(prevent).IsTrue();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Ghost-type Pokémon cannot be trapped by Fire Spin." A trapped
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/// Ghost-type Pokémon must remain free to switch out.
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/// </summary>
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[Test]
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public async Task PreventSelfSwitch_GhostTypeOwner_CanStillSwitchOut()
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{
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// Arrange
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var (effect, owner) = CreateTrappedPokemon(100);
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owner.Types.Returns(new List<TypeIdentifier> { new(8, "ghost") });
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var choice = Substitute.For<ISwitchChoice>();
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choice.User.Returns(owner);
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var prevent = false;
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// Act
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effect.PreventSelfSwitch(choice, ref prevent);
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// Assert
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await Assert.That(prevent).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "If the user is holding a Binding Band, the end turn damage of
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/// Fire Spin will increase to 1/6 of the target's maximum HP."
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/// </summary>
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[Test]
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public async Task OnEndTurn_UserHoldingBindingBand_DamageIsOneSixthOfMaxHp()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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var user = Substitute.For<IBattlePokemon>();
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user.HasHeldItem("binding_band").Returns(true);
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move.User.Returns(user);
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target.BoostedStats.Returns(new StatisticSet<uint>(120, 1, 1, 1, 1, 1));
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target.MaxHealth.Returns(120u);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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var effect = targetVolatile.Get<FireSpinEffect>();
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effect!.OnEndTurn(target, Substitute.For<IBattle>());
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// Assert - 1/6 of 120 max HP
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await Assert.That(GetDamageAmount(target)!.Value).IsEqualTo(20u);
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}
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/// <summary>
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/// Bulbapedia (Generation V onwards): "it now lasts for four to five turns." After at most five
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/// end-of-turn ticks the trap must have removed itself from the target.
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/// </summary>
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[Test]
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public async Task OnEndTurn_AfterFiveEndOfTurns_TrapHasEnded()
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{
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// Arrange
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var (script, move, target, targetVolatile) = CreateTestSetup();
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target.BoostedStats.Returns(new StatisticSet<uint>(80, 1, 1, 1, 1, 1));
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script.OnSecondaryEffect(move, target, 0);
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var effect = targetVolatile.Get<FireSpinEffect>()!;
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var battle = Substitute.For<IBattle>();
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// Act - five end-of-turn ticks, the maximum duration of the trap
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for (var i = 0; i < 5; i++)
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effect.OnEndTurn(target, battle);
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// Assert
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await Assert.That(targetVolatile.Contains("fire_spin")).IsFalse();
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}
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} |