Document all undocumented methods and properties
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@@ -3,11 +3,33 @@ using PkmnLib.Static;
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namespace PkmnLib.Dynamic.ScriptHandling.Registry;
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/// <summary>
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/// Interface for plugins that can mutate data.
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/// </summary>
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public interface IPluginDataMutator
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{
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/// <summary>
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/// Mutates move data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateMoveData(SerializedMoveDataWrapper data);
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/// <summary>
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/// Mutates item data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateItemData(List<SerializedItem> data);
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/// <summary>
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/// Mutates ability data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateAbilityData(Dictionary<string, SerializedAbility> data);
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/// <summary>
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/// Mutates growth rate data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateGrowthRateData(List<IGrowthRate> data);
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/// <summary>
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/// Mutates species data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateSpeciesData(Dictionary<string, SerializedSpecies> data);
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}
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@@ -2,27 +2,64 @@ using PkmnLib.Static.Libraries;
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namespace PkmnLib.Dynamic.ScriptHandling.Registry;
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/// <summary>
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/// Interface for plugins that provide resources.
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/// </summary>
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public interface IResourceProvider
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{
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/// <summary>
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/// The settings for the library. This is used to configure the library and its resources.
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/// </summary>
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LibrarySettings? Settings { get; }
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/// <summary>
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/// Gets the resource for the given type. This is used to load resources from the plugin.
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/// </summary>
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Stream? GetResource(ResourceFileType request);
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}
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/// <summary>
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/// Enum for the different types of resources that can be loaded.
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/// </summary>
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public enum ResourceFileType
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{
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/// <summary>
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/// Unknown type. This is used for errors and should not be used in normal code.
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/// </summary>
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Unknown,
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/// <summary>
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/// The type for the types of Pokémon. This includes the type effectiveness chart and the type names.
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/// </summary>
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Types,
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/// <summary>
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/// The type for the natures of Pokémon. This includes the nature names and the nature effects.
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/// </summary>
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Natures,
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/// <summary>
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/// The type for the moves of Pokémon. This includes the move names and the move effects.
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/// </summary>
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Moves,
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/// <summary>
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/// The type for the items of Pokémon. This includes the item names and the item effects.
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/// </summary>
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Items,
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/// <summary>
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/// The type for the abilities of Pokémon. This includes the ability names and the ability effects.
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/// </summary>
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Abilities,
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/// <summary>
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/// The type for the growth rates of Pokémon. This includes the growth rate names and the growth rate effects.
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/// </summary>
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GrowthRates,
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/// <summary>
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/// The type for the species of Pokémon. This includes the species names and the species effects.
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/// </summary>
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Species,
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}
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@@ -97,6 +97,9 @@ public abstract class Script : IDeepCloneable
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{
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}
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/// <summary>
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/// This function is ran when this script is added to a parent.
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/// </summary>
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public virtual void OnAddedToParent(IScriptSource source)
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{
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}
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@@ -690,14 +693,26 @@ public abstract class Script : IDeepCloneable
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{
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}
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/// <summary>
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/// This function allows a script to prevent a Pokemon from being affected by a status condition.
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/// </summary>
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public virtual void PreventStatusChange(IPokemon pokemonImpl, StringKey status, ref bool preventStatus)
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{
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}
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/// <summary>
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/// This function allows a script to prevent a Pokémon from being affected by a volatile status condition.
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/// </summary>
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public virtual void PreventVolatileAdd(Script script, ref bool preventVolatileAdd)
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{
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}
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/// <summary>
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/// This function allows a script to make the Pokémon it is attached to float. This is used for moves
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/// such as levitate, and allows for moves such as earthquake to not hit the Pokémon.
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/// </summary>
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/// <param name="pokemon"></param>
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/// <param name="isFloating"></param>
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public virtual void IsFloating(IPokemon pokemon, ref bool isFloating)
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{
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}
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@@ -1,5 +1,4 @@
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Static.Utils;
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@@ -85,6 +84,7 @@ public class ScriptSet : IScriptSet
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private readonly List<ScriptContainer> _scripts = [];
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/// <inheritdoc cref="IScriptSet"/>
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public ScriptSet(IScriptSource source)
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{
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_source = source;
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