More abilities, refactor stealing held items
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31
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Static.cs
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31
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Static.cs
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Static is an ability that may paralyze attackers using contact moves.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Static_(Ability)">Bulbapedia - Static</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "static")]
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public class Static : Script
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{
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private const int ChanceToParalyze = 30;
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/// <inheritdoc />
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public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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if (!move.GetHitData(target, hit).IsContact)
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return;
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if (move.Battle.Random.GetInt(0, 100) < ChanceToParalyze)
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{
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EventBatchId batchId = new();
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if (target.SetStatus(ScriptUtils.ResolveName<Status.Paralyzed>(), false, batchId))
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{
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move.Battle.EventHook.Invoke(new AbilityTriggerEvent(target)
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{
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BatchId = batchId,
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});
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}
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}
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}
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}
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