Support for changing turn choice when executing
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This commit is contained in:
2025-06-15 14:23:28 +02:00
parent b11203cb3a
commit e305cfaef6
23 changed files with 34 additions and 28 deletions

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@@ -115,7 +115,7 @@ public abstract class Script : IDeepCloneable
/// Force a certain move choice to be selected. If the choice is set, the Pokemon will be forced
/// to use it, and will not be able to select any other choice.
/// </summary>
public virtual void ForceTurnSelection(byte sideIndex, byte position, ref ITurnChoice? choice)
public virtual void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
{
}
@@ -302,7 +302,7 @@ public abstract class Script : IDeepCloneable
/// This function allows a script to change the damage modifier of a Same Type Attack Bonus, which
/// occurs when the user has the move type as one of its own types.
/// </summary>
public virtual void ChangeStabModifier(IExecutingMove executingMove, IPokemon target, byte hitNumber,
public virtual void ChangeStabModifier(IExecutingMove executingMove, IPokemon target, byte hitNumber, bool isStab,
ref float modifier)
{
}
@@ -851,4 +851,8 @@ public abstract class Script : IDeepCloneable
public virtual void OnAfterMoveChoice(IMoveChoice moveChoice)
{
}
public virtual void ChangeTurnChoice(ref ITurnChoice choice)
{
}
}