Fixes for destiny bond
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@@ -3,11 +3,20 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "destiny_bond")]
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public class DestinyBond : Script, IScriptOnSecondaryEffect
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public class DestinyBond : Script, IScriptOnSecondaryEffect, IScriptFailMove
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{
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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move.User.Volatile.Add(new DestinyBondEffect());
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}
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public void FailMove(IExecutingMove move, ref bool fail)
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{
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if (move.User.Volatile.Contains<DestinyBondEffect>())
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{
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fail = true;
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move.User.Volatile.Remove<DestinyBondEffect>();
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}
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}
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}
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