Some initial work on prescient AI, AI runner, and some random fixes
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@@ -5,6 +5,9 @@ using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.AI;
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/// <summary>
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/// HighestDamageAI is an AI that selects the move that it expects to deal the highest damage.
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/// </summary>
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public class HighestDamageAI : PokemonAI
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{
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/// <inheritdoc />
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