Many more tests and fixes
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2026-08-27 17:11:12 +02:00
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using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="Instruct"/> move script.
/// Gen VII Bulbapedia behavior: "Instruct causes the target to immediately repeat its most recent move". It
/// fails against targets with no prior moves, and "cannot force repetition of Instruct itself, Sketch,
/// Transform, Mimic, King's Shield, Struggle, moves requiring recharge (like Hyper Beam), moves with charging
/// turns (like Dig), moves calling other moves (like Metronome), Z-Moves, or Max Moves."
/// </summary>
public class InstructTests
{
/// <summary>
/// Creates a fully mocked test setup for Instruct tests. When <paramref name="lastMoveName"/> is given,
/// the target has a repeatable last move choice of that name; otherwise it has not moved yet.
/// </summary>
private static (Instruct script, IExecutingMove move, IBattle battle, IPokemon target, IHitData hitData, IMoveChoice
? lastChoice) CreateTestSetup(string? lastMoveName)
{
var script = new Instruct();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
move.User.Returns(user);
var battle = Substitute.For<IBattle>();
var userBattleData = Substitute.For<IPokemonBattleData>();
userBattleData.Battle.Returns(battle);
user.BattleData.Returns(userBattleData);
var target = Substitute.For<IPokemon>();
target.IsUsable.Returns(true);
var targetBattleData = Substitute.For<IPokemonBattleData>();
target.BattleData.Returns(targetBattleData);
IMoveChoice? lastChoice = null;
if (lastMoveName != null)
{
lastChoice = Substitute.For<IMoveChoice>();
// The choice needs a real (empty) script iterator so the turn runner's hook pass works on it.
lastChoice.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
lastChoice.User.Returns(Substitute.For<IPokemon>());
var moveData = Substitute.For<IMoveData>();
moveData.Name.Returns(new StringKey(lastMoveName));
var learnedMove = Substitute.For<ILearnedMove>();
learnedMove.MoveData.Returns(moveData);
lastChoice.ChosenMove.Returns(learnedMove);
}
targetBattleData.LastMoveChoice.Returns(lastChoice);
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
return (script, move, battle, target, hitData, lastChoice);
}
/// <summary>
/// Bulbapedia: Instruct "fails against targets with no prior moves." A target that has not used a move
/// yet has no choice to repeat, so the hit fails.
/// </summary>
[Test]
public void OnSecondaryEffect_TargetHasNotMovedYet_HitFails()
{
// Arrange
var (script, move, _, target, hitData, _) = CreateTestSetup(null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
}
/// <summary>
/// Bulbapedia: the repeated move must actually be usable (e.g. it fails if the move has no PP left).
/// When the battle reports the last choice as unusable, the hit fails.
/// </summary>
[Test]
public void OnSecondaryEffect_LastChoiceCannotBeUsed_HitFails()
{
// Arrange
var (script, move, battle, target, hitData, lastChoice) = CreateTestSetup("tackle");
battle.CanUse(lastChoice!).Returns(false);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
}
/// <summary>
/// Bulbapedia: "Instruct causes the target to immediately repeat its most recent move". With a usable
/// last move choice the move does not fail (the choice is handed to the turn runner for execution).
/// </summary>
[Test]
public void OnSecondaryEffect_LastChoiceUsable_HitDoesNotFail()
{
// Arrange
var (script, move, battle, target, hitData, lastChoice) = CreateTestSetup("tackle");
battle.CanUse(lastChoice!).Returns(true);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.DidNotReceive().Fail();
}
/// <summary>
/// Technical test: an unusable (e.g. fainted) target is skipped entirely — nothing is executed and the
/// hit is not failed.
/// </summary>
[Test]
public void OnSecondaryEffect_TargetNotUsable_DoesNothing()
{
// Arrange
var (script, move, _, target, hitData, _) = CreateTestSetup("tackle");
target.IsUsable.Returns(false);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.DidNotReceive().Fail();
}
/// <summary>
/// Technical test: if the user has no <see cref="IPokemon.BattleData"/>, the script does nothing.
/// </summary>
[Test]
public void OnSecondaryEffect_UserHasNoBattleData_DoesNothing()
{
// Arrange
var (script, move, _, target, hitData, _) = CreateTestSetup("tackle");
move.User.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.DidNotReceive().Fail();
}
/// <summary>
/// Bulbapedia: "The move cannot force repetition of Instruct itself, Sketch, Transform, Mimic, King's
/// Shield, Struggle, moves requiring recharge (like Hyper Beam), moves with charging turns (like Dig),
/// moves calling other moves (like Metronome), Z-Moves, or Max Moves." When the target's last move is
/// such a move, Instruct fails.
/// </summary>
[Test]
public void OnSecondaryEffect_LastMoveIsInstructItself_HitFails()
{
// Arrange
var (script, move, battle, target, hitData, lastChoice) = CreateTestSetup("instruct");
battle.CanUse(lastChoice!).Returns(true);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
}
}