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using PkmnLib.Dynamic.Models;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="FreezeShock"/> move script.
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/// Gen VII Bulbapedia behavior: "Freeze Shock deals damage and has a 30% chance of paralyzing the target."
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/// Freeze Shock is a two-turn move: the generic charge-turn handling lives in the shared base charge move
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/// class, so these tests only cover the concrete logic of <see cref="FreezeShock"/> itself (its paralysis
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/// secondary effect and the charge volatile it creates).
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/// </summary>
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public class FreezeShockTests
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{
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/// <summary>
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/// Creates a fully mocked test setup for Freeze Shock secondary effect tests.
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/// </summary>
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private static (FreezeShock script, IExecutingMove move, IPokemon target, IPokemon user, IBattleRandom random)
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CreateTestSetup()
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{
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var script = new FreezeShock();
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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move.User.Returns(user);
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var battle = Substitute.For<IBattle>();
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var random = Substitute.For<IBattleRandom>();
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battle.Random.Returns(random);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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var target = Substitute.For<IPokemon>();
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target.BattleData.Returns(battleData);
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return (script, move, target, user, random);
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}
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/// <summary>
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/// Bulbapedia: "Freeze Shock deals damage and has a 30% chance of paralyzing the target."
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/// When the effect chance roll succeeds, the target is paralyzed by the user.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_EffectChanceSucceeds_ParalyzesTarget()
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{
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// Arrange
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var (script, move, target, user, random) = CreateTestSetup();
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random.EffectChance(30, move, target, 0).Returns(true);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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target.Received(1).SetStatus(new StringKey("paralyzed"), user);
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await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "a 30% chance of paralyzing the target."
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/// When the effect chance roll fails, the target is not paralyzed.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_EffectChanceFails_DoesNotParalyzeTarget()
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{
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// Arrange
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var (script, move, target, _, random) = CreateTestSetup();
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random.EffectChance(30, move, target, 0).Returns(false);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "a 30% chance of paralyzing the target."
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/// The paralysis roll is made with exactly a 30% chance.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_ParalysisRoll_UsesThirtyPercentChance()
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{
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// Arrange
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var (script, move, target, _, random) = CreateTestSetup();
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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random.Received(1).EffectChance(30, move, target, 0);
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await Assert.That(random.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "EffectChance")).IsTrue();
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}
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/// <summary>
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/// Technical test: outside of battle (no battle data on the target) the secondary effect does nothing
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/// and does not throw.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_TargetHasNoBattleData_DoesNotParalyzeTarget()
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{
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// Arrange
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var (script, move, target, _, _) = CreateTestSetup();
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target.BattleData.Returns((IPokemonBattleData?)null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: the user is "cloaked in a freezing light" on the charge turn and attacks on the following
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/// turn. The concrete script provides the <see cref="RequireChargeEffect"/> volatile that forces the user
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/// to execute Freeze Shock on the second turn.
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/// </summary>
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[Test]
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public async Task CreateVolatile_ReturnsRequireChargeEffect()
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{
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// Arrange
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var script = new FreezeShock();
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var user = Substitute.For<IPokemon>();
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// Act
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var chargeEffect = script.CreateVolatile(user);
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// Assert
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await Assert.That(chargeEffect).IsNotNull();
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}
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}
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