Many more tests and fixes
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using PkmnLib.Dynamic.Events;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="Fly"/> move script and its <see cref="ChargeFlyEffect"/>.
/// Gen VII Bulbapedia behavior: "On the turn that Fly is selected, the user will fly up high and become
/// semi-invulnerable"; it attacks on the second turn. From Gen II onwards the user "can now be hit by Gust,
/// Thunder, Twister, and Whirlwind during the semi-invulnerable turn of Fly, and will receive double damage
/// from Gust and Twister"; from Gen V onwards it "can also be hit with Hurricane, Smack Down, and Thousand
/// Arrows".
/// </summary>
public class FlyTests
{
private static (Fly script, IExecutingMove move, IPokemon user, ScriptSet userVolatile, IMoveChoice moveChoice,
EventHook eventHook) CreateTestSetup()
{
var script = new Fly();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
// Use a real script set so the charge volatile added by Fly can be inspected afterwards.
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
move.User.Returns(user);
var moveChoice = Substitute.For<IMoveChoice>();
move.MoveChoice.Returns(moveChoice);
var eventHook = new EventHook();
var battle = Substitute.For<IBattle>();
battle.EventHook.Returns(eventHook);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
user.BattleData.Returns(battleData);
return (script, move, user, userVolatile, moveChoice, eventHook);
}
/// <summary>
/// Bulbapedia: "On the turn that Fly is selected, the user will fly up high". On the first turn the
/// move is prevented from executing.
/// </summary>
[Test]
public async Task PreventMove_FirstUse_PreventsMoveForChargeTurn()
{
// Arrange
var (script, move, _, _, _, _) = CreateTestSetup();
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
}
/// <summary>
/// Bulbapedia: the user will "become semi-invulnerable" on the charge turn. The charge turn attaches
/// the <see cref="ChargeFlyEffect"/> volatile script to the user.
/// </summary>
[Test]
public async Task PreventMove_FirstUse_AddsChargeFlyEffectToUser()
{
// Arrange
var (script, move, _, userVolatile, _, _) = CreateTestSetup();
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeFlyEffect>())).IsTrue();
}
/// <summary>
/// The charge turn is marked on the <see cref="IMoveChoice"/> so the <see cref="ChargeFlyEffect"/>
/// knows this choice was the charging turn and does not remove itself for it.
/// </summary>
[Test]
public async Task PreventMove_FirstUse_MarksMoveChoiceAsChargeTurn()
{
// Arrange
var (script, move, _, _, moveChoice, _) = CreateTestSetup();
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
moveChoice.Received(1).SetAdditionalData(new StringKey("fly_charge"), true);
await Assert.That(prevent).IsTrue();
}
/// <summary>
/// Bulbapedia: "the user will fly up high" — the charge turn announces itself through a
/// <see cref="DialogEvent"/> so the battle log can show the fly-up message.
/// </summary>
[Test]
public async Task PreventMove_FirstUse_FiresFlyChargeDialogEvent()
{
// Arrange
var (script, move, user, _, _, eventHook) = CreateTestSetup();
DialogEvent? captured = null;
eventHook.Handler += (_, args) =>
{
if (args is DialogEvent dialogEvent)
captured = dialogEvent;
};
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
await Assert.That(captured).IsNotNull();
await Assert.That(captured!.Message).IsEqualTo("fly_charge");
var userParameter = captured!.Parameters?.GetValueOrDefault("user");
await Assert.That(ReferenceEquals(userParameter, user)).IsTrue();
}
/// <summary>
/// Bulbapedia: Fly attacks on the second turn. When the user already has the
/// <see cref="ChargeFlyEffect"/> from the charge turn, the move is not prevented again.
/// </summary>
[Test]
public async Task PreventMove_SecondTurn_DoesNotPreventMove()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
userVolatile.Add(new ChargeFlyEffect(user));
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
await Assert.That(prevent).IsFalse();
}
/// <summary>
/// Technical test: a user that is not in a battle (no <see cref="IPokemon.BattleData"/>) still starts
/// the charge turn without throwing; only the dialog event is skipped.
/// </summary>
[Test]
public async Task PreventMove_NoBattleData_StillPreventsMove()
{
// Arrange
var script = new Fly();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
var userVolatile = new ScriptSet(user);
user.Volatile.Returns(userVolatile);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
user.BattleData.Returns((IPokemonBattleData?)null);
move.User.Returns(user);
move.MoveChoice.Returns(Substitute.For<IMoveChoice>());
var prevent = false;
// Act
script.PreventMove(move, ref prevent);
// Assert
await Assert.That(prevent).IsTrue();
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeFlyEffect>())).IsTrue();
}
/// <summary>
/// Bulbapedia: the attack executes on the second turn, ending the semi-invulnerable state. Once the
/// attack executes, the <see cref="ChargeFlyEffect"/> is removed from the user.
/// </summary>
[Test]
public async Task OnBeforeMove_ChargeCompleted_RemovesChargeFlyEffect()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
userVolatile.Add(new ChargeFlyEffect(user));
// Act
script.OnBeforeMove(move);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeFlyEffect>())).IsFalse();
}
/// <summary>
/// Bulbapedia: while flying up high the user is "semi-invulnerable". The <see cref="ChargeFlyEffect"/>
/// blocks incoming hits from moves that cannot hit flying Pokémon.
/// </summary>
[Test]
public async Task BlockIncomingHit_MoveCannotHitFlying_BlocksHit()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
var prevent = false;
script.PreventMove(move, ref prevent);
await Assert.That(userVolatile.TryGet<ChargeFlyEffect>(out var effect)).IsTrue();
var incomingMove = Substitute.For<IExecutingMove>();
var incomingMoveData = Substitute.For<IMoveData>();
incomingMoveData.HasFlag(new StringKey("hit_flying")).Returns(false);
incomingMove.UseMove.Returns(incomingMoveData);
// Act
var block = false;
effect!.BlockIncomingHit(incomingMove, user, 0, ref block);
// Assert
await Assert.That(block).IsTrue();
}
/// <summary>
/// Bulbapedia: the user "can now be hit by Gust, Thunder, Twister, and Whirlwind during the
/// semi-invulnerable turn of Fly" (and from Gen V onwards also "Hurricane, Smack Down, and Thousand
/// Arrows"). Moves flagged as able to hit flying Pokémon are not blocked.
/// </summary>
[Test]
public async Task BlockIncomingHit_MoveCanHitFlying_DoesNotBlockHit()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
var prevent = false;
script.PreventMove(move, ref prevent);
await Assert.That(userVolatile.TryGet<ChargeFlyEffect>(out var effect)).IsTrue();
var incomingMove = Substitute.For<IExecutingMove>();
var incomingMoveData = Substitute.For<IMoveData>();
incomingMoveData.HasFlag(new StringKey("hit_flying")).Returns(true);
incomingMove.UseMove.Returns(incomingMoveData);
// Act
var block = false;
effect!.BlockIncomingHit(incomingMove, user, 0, ref block);
// Assert
await Assert.That(block).IsFalse();
}
/// <summary>
/// Bulbapedia: the user "will receive double damage from Gust and Twister" while in the
/// semi-invulnerable turn of Fly. A move flagged as effective against flying Pokémon deals doubled
/// damage to the flying user.
/// </summary>
[Test]
public async Task ChangeIncomingMoveDamage_GustLikeMove_DamageIsDoubled()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
var prevent = false;
script.PreventMove(move, ref prevent);
await Assert.That(userVolatile.TryGet<ChargeFlyEffect>(out var effect)).IsTrue();
var incomingMove = Substitute.For<IExecutingMove>();
var incomingMoveData = Substitute.For<IMoveData>();
incomingMoveData.HasFlag(new StringKey("hit_flying")).Returns(true);
incomingMoveData.HasFlag(new StringKey("effective_against_fly")).Returns(true);
incomingMove.UseMove.Returns(incomingMoveData);
uint damage = 100;
// Act
effect!.ChangeIncomingMoveDamage(incomingMove, user, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(200u);
}
/// <summary>
/// Bulbapedia: only Gust and Twister deal "double damage" to the flying user; other moves that can hit
/// during the semi-invulnerable turn (such as Thunder, Hurricane, and Smack Down) deal regular damage.
/// </summary>
[Test]
public async Task ChangeIncomingMoveDamage_ThunderLikeMove_DamageIsUnchanged()
{
// Arrange
var (script, move, user, userVolatile, _, _) = CreateTestSetup();
var prevent = false;
script.PreventMove(move, ref prevent);
await Assert.That(userVolatile.TryGet<ChargeFlyEffect>(out var effect)).IsTrue();
var incomingMove = Substitute.For<IExecutingMove>();
var incomingMoveData = Substitute.For<IMoveData>();
incomingMoveData.HasFlag(new StringKey("hit_flying")).Returns(true);
incomingMoveData.HasFlag(new StringKey("effective_against_fly")).Returns(false);
incomingMove.UseMove.Returns(incomingMoveData);
uint damage = 100;
// Act
effect!.ChangeIncomingMoveDamage(incomingMove, user, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(100u);
}
/// <summary>
/// Bulbapedia: "If the user of Fly is hit by Smack Down or Thousand Arrows during its
/// semi-invulnerable turn, it will be knocked down and Fly's execution will be cancelled" — more
/// generally, when the user's executed choice was not the Fly charge (the move was disrupted or
/// replaced), the semi-invulnerable state is removed.
/// </summary>
[Test]
public async Task OnAfterMoveChoice_ChoiceIsNotFlyCharge_RemovesChargeFlyEffect()
{
// Arrange
var user = Substitute.For<IPokemon>();
var userVolatile = new ScriptSet(user);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var effect = new ChargeFlyEffect(user);
userVolatile.Add(effect);
var choice = Substitute.For<IMoveChoice>();
choice.AdditionalData.Returns((Dictionary<StringKey, object?>?)null);
// Act
effect.OnAfterMoveChoice(choice);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeFlyEffect>())).IsFalse();
}
/// <summary>
/// The charging turn itself carries the "fly_charge" marker; the <see cref="ChargeFlyEffect"/> must
/// survive that turn so the user stays airborne until the attack turn.
/// </summary>
[Test]
public async Task OnAfterMoveChoice_ChoiceIsFlyCharge_KeepsChargeFlyEffect()
{
// Arrange
var user = Substitute.For<IPokemon>();
var userVolatile = new ScriptSet(user);
user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
var effect = new ChargeFlyEffect(user);
userVolatile.Add(effect);
var choice = Substitute.For<IMoveChoice>();
choice.AdditionalData.Returns(new Dictionary<StringKey, object?> { { "fly_charge", true } });
// Act
effect.OnAfterMoveChoice(choice);
// Assert
await Assert.That(userVolatile.Contains(ScriptUtils.ResolveName<ChargeFlyEffect>())).IsTrue();
}
}