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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "kings_shield")]
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public class KingsShieldEffect : ProtectionEffectScript
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{
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/// <inheritdoc />
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public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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// Kings Shield doesnt protect from status moves
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if (executingMove.UseMove.Category == MoveCategory.Status)
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return;
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base.BlockIncomingHit(executingMove, target, hitIndex, ref block);
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if (block && executingMove.GetHitData(target, hitIndex).IsContact)
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{
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executingMove.User.ChangeStatBoost(Statistic.Attack, -2, false, false);
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}
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}
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}
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