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@@ -3,34 +3,73 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "future_sight")]
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public class FutureSightEffect : Script, IScriptOnEndTurn
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{
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private int _turnsLeft = 3;
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private readonly IMoveChoice _moveChoice;
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private class PendingStrike
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{
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public IMoveChoice MoveChoice { get; }
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public int Turns { get; set; }
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public PendingStrike(IMoveChoice moveChoice)
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{
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MoveChoice = moveChoice;
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Turns = 3;
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}
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}
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private readonly List<PendingStrike> _strikes = new();
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public FutureSightEffect(IMoveChoice moveChoice)
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{
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_moveChoice = moveChoice;
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AddStrike(moveChoice);
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}
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public void AddStrike(IMoveChoice moveChoice)
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{
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_strikes.Add(new PendingStrike(moveChoice));
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}
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public bool HasStrikeAt(byte side, byte position)
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{
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return _strikes.Exists(x => x.MoveChoice.TargetSide == side && x.MoveChoice.TargetPosition == position);
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}
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/// <inheritdoc />
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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_turnsLeft -= 1;
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if (_turnsLeft <= 0)
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var toRemove = new List<PendingStrike>();
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foreach (var strike in _strikes)
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{
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var target = battle.GetPokemon(_moveChoice.TargetSide, _moveChoice.TargetPosition);
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if (target is not { IsUsable: true })
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strike.Turns--;
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if (strike.Turns == 0)
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{
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battle.EventHook.Invoke(new DialogEvent("move_failed"));
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return;
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ExecuteStrike(battle, strike.MoveChoice);
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toRemove.Add(strike);
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}
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var damageCalculator = battle.Library.DamageCalculator;
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var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
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_moveChoice.ChosenMove.MoveData, _moveChoice, battle);
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var hitData = executingMove.GetHitData(target, 0);
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var damage = damageCalculator.GetDamage(executingMove, executingMove.UseMove.Category, executingMove.User,
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target, executingMove.TargetCount, 1, hitData);
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target.Damage(damage, DamageSource.Misc);
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}
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foreach (var strike in toRemove)
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{
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_strikes.Remove(strike);
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}
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if (_strikes.Count == 0)
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{
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RemoveSelf();
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}
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}
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private static void ExecuteStrike(IBattle battle, IMoveChoice moveChoice)
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{
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var target = battle.GetPokemon(moveChoice.TargetSide, moveChoice.TargetPosition);
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if (target is not { IsUsable: true })
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{
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battle.EventHook.Invoke(new DialogEvent("move_failed"));
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return;
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}
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var damageCalculator = battle.Library.DamageCalculator;
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var executingMove = new ExecutingMoveImpl([target], 1, moveChoice.ChosenMove, moveChoice.ChosenMove.MoveData,
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moveChoice, battle);
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var hitData = executingMove.GetHitData(target, 0);
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var damage = damageCalculator.GetDamage(executingMove, executingMove.UseMove.Category, executingMove.User,
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target, executingMove.TargetCount, 1, hitData);
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target.Damage(damage, DamageSource.Misc);
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}
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}
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