Implement highest damage AI, further work on AI runner, random fixes
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@@ -2,6 +2,7 @@ using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "mat_block")]
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public class MatBlockEffect : Script, IScriptOnEndTurn, IScriptBlockIncomingHit
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{
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/// <inheritdoc />
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@@ -1,5 +1,6 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "quick_guard")]
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public class QuickGuardEffect : Script, IScriptIsInvulnerableToMove, IScriptOnEndTurn
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{
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/// <inheritdoc />
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@@ -2,6 +2,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "safe_guard")]
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public class SafeguardEffect : Script
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{
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/// <inheritdoc />
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@@ -2,6 +2,7 @@ using PkmnLib.Dynamic.BattleFlow;
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "spotlight")]
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public class SpotlightEffect : Script, IScriptChangeIncomingTargets, IScriptOnEndTurn
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{
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private readonly byte _position;
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