Implement highest damage AI, further work on AI runner, random fixes
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@@ -24,4 +24,13 @@ public class PhantomForceCharge : Script, IScriptForceTurnSelection, IScriptBloc
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{
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block = true;
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}
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/// <inheritdoc />
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public override void OnAfterMoveChoice(IMoveChoice moveChoice)
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{
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if (moveChoice.AdditionalData?.ContainsKey("phantom_force_charge") != true)
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{
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moveChoice.User.Volatile.Remove(ScriptUtils.ResolveName<PhantomForceCharge>());
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}
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}
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}
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