Implement highest damage AI, further work on AI runner, random fixes
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@@ -1,5 +1,6 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "lucky_chant")]
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public class LuckyChantEffect : Script, IScriptBlockCriticalHit, IScriptOnEndTurn
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{
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private int _turnsLeft = 5;
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