Implement highest damage AI, further work on AI runner, random fixes
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@@ -23,6 +23,11 @@ public class MeFirst : Script, IScriptChangeMove
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choice.Fail();
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return;
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}
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if (battleData.Battle.Library.MiscLibrary.IsReplacementChoice(targetMove))
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{
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choice.Fail();
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return;
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}
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var targetMoveData = targetMove.ChosenMove.MoveData;
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moveName = targetMoveData.Name;
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choice.Volatile.Add(new MeFirstPowerBoost());
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