Implement highest damage AI, further work on AI runner, random fixes
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This commit is contained in:
2025-07-05 14:56:25 +02:00
parent 32aaa5150a
commit c795f20e54
30 changed files with 261 additions and 26 deletions

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@@ -23,6 +23,11 @@ public class MeFirst : Script, IScriptChangeMove
choice.Fail();
return;
}
if (battleData.Battle.Library.MiscLibrary.IsReplacementChoice(targetMove))
{
choice.Fail();
return;
}
var targetMoveData = targetMove.ChosenMove.MoveData;
moveName = targetMoveData.Name;
choice.Volatile.Add(new MeFirstPowerBoost());