Implement highest damage AI, further work on AI runner, random fixes
All checks were successful
Build / Build (push) Successful in 51s
All checks were successful
Build / Build (push) Successful in 51s
This commit is contained in:
@@ -12,6 +12,7 @@ public class Dive : Script, IScriptPreventMove, IScriptOnSecondaryEffect
|
||||
return;
|
||||
|
||||
move.User.Volatile.Add(new DiveEffect(move.User));
|
||||
move.MoveChoice.SetAdditionalData("dive_charge", true);
|
||||
move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("dive_charge", new Dictionary<string, object>
|
||||
{
|
||||
{ "user", move.User },
|
||||
|
||||
Reference in New Issue
Block a user