Implement highest damage AI, further work on AI runner, random fixes
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@@ -12,6 +12,7 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
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return;
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move.User.Volatile.Add(new ChargeBounceEffect(move.User));
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move.MoveChoice.SetAdditionalData("bounce_charge", true);
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move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
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{
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{ "user", move.User },
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