Implement highest damage AI, further work on AI runner, random fixes
All checks were successful
Build / Build (push) Successful in 51s

This commit is contained in:
2025-07-05 14:56:25 +02:00
parent 32aaa5150a
commit c795f20e54
30 changed files with 261 additions and 26 deletions

View File

@@ -12,6 +12,7 @@ public class Bounce : Script, IScriptPreventMove, IScriptOnBeforeMove, IScriptOn
return;
move.User.Volatile.Add(new ChargeBounceEffect(move.User));
move.MoveChoice.SetAdditionalData("bounce_charge", true);
move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("bounce_charge", new Dictionary<string, object>
{
{ "user", move.User },