Implement highest damage AI, further work on AI runner, random fixes
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@@ -2,6 +2,7 @@ using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "wonder_room_effect")]
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public class WonderRoomEffect : Script, IScriptChangeDefensiveStatValue, IScriptOnEndTurn
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{
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public int TurnsLeft { get; private set; } = 5;
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