Implement highest damage AI, further work on AI runner, random fixes
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@@ -8,7 +8,7 @@ namespace PkmnLib.Dynamic.AI;
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/// <summary>
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/// The base class for implementing an AI for Pokémon.
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/// </summary>
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[PublicAPI]
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[PublicAPI, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
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public abstract class PokemonAI
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{
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/// <summary>
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