Implement highest damage AI, further work on AI runner, random fixes
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92
PkmnLib.Dynamic/AI/HighestDamageAI.cs
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92
PkmnLib.Dynamic/AI/HighestDamageAI.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Static;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.AI;
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public class HighestDamageAI : PokemonAI
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{
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/// <inheritdoc />
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public HighestDamageAI() : base("highest_damage")
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{
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}
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/// <inheritdoc />
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public override ITurnChoice GetChoice(IBattle battle, IPokemon pokemon)
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{
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var opponentSide = pokemon.BattleData!.SideIndex == 0 ? (byte)1 : (byte)0;
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var opponent = battle.Sides[opponentSide].Pokemon.WhereNotNull().FirstOrDefault(x => x.IsUsable);
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var moves = pokemon.Moves.WhereNotNull().Where(x => battle.CanUse(new MoveChoice(pokemon, x, opponentSide, 0)))
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.ToList();
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if (opponent == null)
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{
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var move = moves.FirstOrDefault();
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if (move != null)
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{
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return new MoveChoice(pokemon, move, opponentSide, 0);
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}
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return battle.Library.MiscLibrary.ReplacementChoice(pokemon, opponentSide, 0);
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}
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var movesWithDamage = moves.Select(move =>
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{
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var hitData = new CustomHitData
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{
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BasePower = move.MoveData.BasePower,
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Effectiveness =
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battle.Library.StaticLibrary.Types.GetEffectiveness(move.MoveData.MoveType, opponent.Types),
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Type = move.MoveData.MoveType,
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};
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return new
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{
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Move = move,
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Damage = battle.Library.DamageCalculator.GetDamage(null, move.MoveData.Category, pokemon, opponent, 1,
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0, hitData),
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};
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}).OrderByDescending(x => x.Damage).ToList();
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if (movesWithDamage.Count == 0)
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{
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return battle.Library.MiscLibrary.ReplacementChoice(pokemon, opponentSide, 0);
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}
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var bestMove = movesWithDamage.First().Move;
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return new MoveChoice(pokemon, bestMove, opponentSide, 0);
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}
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private class CustomHitData : IHitData
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{
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/// <inheritdoc />
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public bool IsCritical => false;
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/// <inheritdoc />
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public ushort BasePower { get; init; }
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/// <inheritdoc />
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public float Effectiveness { get; init; }
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/// <inheritdoc />
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public uint Damage => 0;
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/// <inheritdoc />
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public TypeIdentifier? Type { get; init; }
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/// <inheritdoc />
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public bool IsContact => false;
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/// <inheritdoc />
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public bool HasFailed => false;
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/// <inheritdoc />
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public void Fail()
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{
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}
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/// <inheritdoc />
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public void SetFlag(StringKey flag)
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{
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}
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/// <inheritdoc />
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public bool HasFlag(StringKey flag) => false;
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}
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}
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