Implement highest damage AI, further work on AI runner, random fixes
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This commit is contained in:
2025-07-05 14:56:25 +02:00
parent 32aaa5150a
commit c795f20e54
30 changed files with 261 additions and 26 deletions

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@@ -0,0 +1,92 @@
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.AI;
public class HighestDamageAI : PokemonAI
{
/// <inheritdoc />
public HighestDamageAI() : base("highest_damage")
{
}
/// <inheritdoc />
public override ITurnChoice GetChoice(IBattle battle, IPokemon pokemon)
{
var opponentSide = pokemon.BattleData!.SideIndex == 0 ? (byte)1 : (byte)0;
var opponent = battle.Sides[opponentSide].Pokemon.WhereNotNull().FirstOrDefault(x => x.IsUsable);
var moves = pokemon.Moves.WhereNotNull().Where(x => battle.CanUse(new MoveChoice(pokemon, x, opponentSide, 0)))
.ToList();
if (opponent == null)
{
var move = moves.FirstOrDefault();
if (move != null)
{
return new MoveChoice(pokemon, move, opponentSide, 0);
}
return battle.Library.MiscLibrary.ReplacementChoice(pokemon, opponentSide, 0);
}
var movesWithDamage = moves.Select(move =>
{
var hitData = new CustomHitData
{
BasePower = move.MoveData.BasePower,
Effectiveness =
battle.Library.StaticLibrary.Types.GetEffectiveness(move.MoveData.MoveType, opponent.Types),
Type = move.MoveData.MoveType,
};
return new
{
Move = move,
Damage = battle.Library.DamageCalculator.GetDamage(null, move.MoveData.Category, pokemon, opponent, 1,
0, hitData),
};
}).OrderByDescending(x => x.Damage).ToList();
if (movesWithDamage.Count == 0)
{
return battle.Library.MiscLibrary.ReplacementChoice(pokemon, opponentSide, 0);
}
var bestMove = movesWithDamage.First().Move;
return new MoveChoice(pokemon, bestMove, opponentSide, 0);
}
private class CustomHitData : IHitData
{
/// <inheritdoc />
public bool IsCritical => false;
/// <inheritdoc />
public ushort BasePower { get; init; }
/// <inheritdoc />
public float Effectiveness { get; init; }
/// <inheritdoc />
public uint Damage => 0;
/// <inheritdoc />
public TypeIdentifier? Type { get; init; }
/// <inheritdoc />
public bool IsContact => false;
/// <inheritdoc />
public bool HasFailed => false;
/// <inheritdoc />
public void Fail()
{
}
/// <inheritdoc />
public void SetFlag(StringKey flag)
{
}
/// <inheritdoc />
public bool HasFlag(StringKey flag) => false;
}
}

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@@ -8,7 +8,7 @@ namespace PkmnLib.Dynamic.AI;
/// <summary>
/// The base class for implementing an AI for Pokémon.
/// </summary>
[PublicAPI]
[PublicAPI, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
public abstract class PokemonAI
{
/// <summary>

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@@ -38,6 +38,8 @@ public interface IMoveChoice : ITurnChoice
/// </summary>
Dictionary<StringKey, object?>? AdditionalData { get; }
void SetAdditionalData(StringKey key, object? value);
/// <summary>
/// Volatile effects that are applied to the move choice.
/// </summary>
@@ -84,7 +86,14 @@ public class MoveChoice : TurnChoice, IMoveChoice
public ScriptContainer Script { get; set; } = new();
/// <inheritdoc />
public Dictionary<StringKey, object?>? AdditionalData { get; }
public Dictionary<StringKey, object?>? AdditionalData { get; private set; }
/// <inheritdoc />
public void SetAdditionalData(StringKey key, object? value)
{
AdditionalData ??= new Dictionary<StringKey, object?>();
AdditionalData[key] = value;
}
/// <inheritdoc />
public IScriptSet Volatile { get; }

View File

@@ -936,6 +936,8 @@ public class PokemonImpl : ScriptSource, IPokemon
AbilityScript.Clear();
}
private (IAbility, AbilityIndex)? _abilityCache;
/// <inheritdoc />
public IAbility? ActiveAbility
{
@@ -945,9 +947,12 @@ public class PokemonImpl : ScriptSource, IPokemon
return null;
if (OverrideAbility != null)
return OverrideAbility;
if (_abilityCache is not null && _abilityCache.Value.Item2 == AbilityIndex)
return _abilityCache.Value.Item1;
var ability = Form.GetAbility(AbilityIndex);
if (!Library.StaticLibrary.Abilities.TryGet(ability, out var abilityObj))
throw new KeyNotFoundException($"Ability {ability} not found.");
_abilityCache = (abilityObj, AbilityIndex);
return abilityObj;
}
}