Implement highest damage AI, further work on AI runner, random fixes
All checks were successful
Build / Build (push) Successful in 51s

This commit is contained in:
2025-07-05 14:56:25 +02:00
parent 32aaa5150a
commit c795f20e54
30 changed files with 261 additions and 26 deletions

View File

@@ -12,7 +12,7 @@ internal static class Program
private static Task<int> Main(string[] args)
{
Log.Logger = new LoggerConfiguration().MinimumLevel.Debug().WriteTo.Console().CreateLogger();
Log.Logger = new LoggerConfiguration().MinimumLevel.Information().WriteTo.Console().CreateLogger();
Log.Information("Starting AI Runner...");
_availableAIs = AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
.Where(type => type.IsSubclassOf(typeof(PokemonAI)) && !type.IsAbstract).Select(Activator.CreateInstance)