Implement highest damage AI, further work on AI runner, random fixes
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@@ -12,7 +12,7 @@ internal static class Program
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private static Task<int> Main(string[] args)
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{
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Log.Logger = new LoggerConfiguration().MinimumLevel.Debug().WriteTo.Console().CreateLogger();
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Log.Logger = new LoggerConfiguration().MinimumLevel.Information().WriteTo.Console().CreateLogger();
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Log.Information("Starting AI Runner...");
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_availableAIs = AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes())
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.Where(type => type.IsSubclassOf(typeof(PokemonAI)) && !type.IsAbstract).Select(Activator.CreateInstance)
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