Surprisingly, more moves
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@@ -312,7 +312,7 @@ public abstract class Script : IDeepCloneable
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/// This function allows a script to change the actual offensive stat values used when calculating damage
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/// </summary>
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public virtual void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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ref uint value)
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ImmutableStatisticSet<uint> targetStats, ref uint value)
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{
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}
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@@ -320,7 +320,7 @@ public abstract class Script : IDeepCloneable
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/// This function allows a script to change the actual defensive stat values used when calculating damage.
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/// </summary>
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public virtual void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
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ref uint value)
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ImmutableStatisticSet<uint> targetStats, ref uint value)
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{
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}
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@@ -610,4 +610,8 @@ public abstract class Script : IDeepCloneable
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public virtual void ChangeCategory(IExecutingMove move, IPokemon target, byte hitIndex, ref MoveCategory category)
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{
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}
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public virtual void OnBeforeHit(IExecutingMove move, IPokemon target, byte hitIndex)
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{
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}
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}
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