Surprisingly, more moves
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@@ -312,7 +312,7 @@ public abstract class Script : IDeepCloneable
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/// This function allows a script to change the actual offensive stat values used when calculating damage
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/// </summary>
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public virtual void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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ref uint value)
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ImmutableStatisticSet<uint> targetStats, ref uint value)
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{
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}
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@@ -320,7 +320,7 @@ public abstract class Script : IDeepCloneable
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/// This function allows a script to change the actual defensive stat values used when calculating damage.
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/// </summary>
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public virtual void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
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ref uint value)
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ImmutableStatisticSet<uint> targetStats, ref uint value)
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{
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}
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@@ -610,4 +610,8 @@ public abstract class Script : IDeepCloneable
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public virtual void ChangeCategory(IExecutingMove move, IPokemon target, byte hitIndex, ref MoveCategory category)
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{
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}
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public virtual void OnBeforeHit(IExecutingMove move, IPokemon target, byte hitIndex)
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{
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}
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}
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@@ -62,13 +62,15 @@ public class ScriptContainer : IReadOnlyScriptContainer
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/// <summary>
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/// Removes the script from this container.
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/// </summary>
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public void Clear()
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public Script? Clear()
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{
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if (Script is not null)
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{
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Script.OnRemove();
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}
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var script = Script;
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Script = null;
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return script;
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}
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public void ClearWithoutRemoving()
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