More move effects
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using System.Collections.Generic;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "focus_punch")]
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public class FocusPunchEffect : Script
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{
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public bool WasHit { get; private set; }
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/// <inheritdoc />
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public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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WasHit = true;
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target.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_lost_focus",
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new Dictionary<string, object>()
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{
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{ "pokemon", target }
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}));
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}
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}
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