More move effects
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15
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/FoulPlay.cs
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15
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/FoulPlay.cs
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "foul_play")]
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public class FoulPlay : Script
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{
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/// <inheritdoc />
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public override void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, ref uint value)
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{
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value = move.UseMove.Category == MoveCategory.Physical
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? target.BoostedStats.Attack
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: target.BoostedStats.SpecialAttack;
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}
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}
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