More move effects
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@@ -554,4 +554,8 @@ public abstract class Script : IDeepCloneable
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public virtual void ChangeIncomingDamage(IPokemon pokemon, DamageSource source, ref uint damage)
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{
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}
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public virtual void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
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{
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}
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}
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