More move effects
This commit is contained in:
@@ -6,7 +6,7 @@ namespace PkmnLib.Dynamic.ScriptHandling.Registry;
|
||||
/// <summary>
|
||||
/// Helper attribute to register scripts through reflection.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
|
||||
[MeansImplicitUse]
|
||||
public class ScriptAttribute : Attribute
|
||||
{
|
||||
|
||||
@@ -554,4 +554,8 @@ public abstract class Script : IDeepCloneable
|
||||
public virtual void ChangeIncomingDamage(IPokemon pokemon, DamageSource source, ref uint damage)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user