Refactor move classes to implement respective interfaces for better structure
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "desolate_lands")]
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public class DesolateLands : HarshSunlight
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public class DesolateLands : HarshSunlight, IScriptFailMove
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{
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private readonly HashSet<IPokemon> _placers = [];
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@@ -28,7 +28,7 @@ public class DesolateLands : HarshSunlight
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}
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/// <inheritdoc />
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public override void FailMove(IExecutingMove move, ref bool fail)
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public void FailMove(IExecutingMove move, ref bool fail)
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{
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if (move.UseMove.MoveType.Name == "water")
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fail = true;
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "primordial_sea")]
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public class PrimordialSea : Rain
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public class PrimordialSea : Rain, IScriptFailMove
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{
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private HashSet<IPokemon> _placers = new();
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@@ -27,7 +27,7 @@ public class PrimordialSea : Rain
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preventWeatherChange = true;
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}
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public override void FailMove(IExecutingMove move, ref bool fail)
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public void FailMove(IExecutingMove move, ref bool fail)
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{
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if (move.UseMove.MoveType.Name == "fire")
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fail = true;
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