Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

View File

@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "desolate_lands")]
public class DesolateLands : HarshSunlight
public class DesolateLands : HarshSunlight, IScriptFailMove
{
private readonly HashSet<IPokemon> _placers = [];
@@ -28,7 +28,7 @@ public class DesolateLands : HarshSunlight
}
/// <inheritdoc />
public override void FailMove(IExecutingMove move, ref bool fail)
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.UseMove.MoveType.Name == "water")
fail = true;

View File

@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "primordial_sea")]
public class PrimordialSea : Rain
public class PrimordialSea : Rain, IScriptFailMove
{
private HashSet<IPokemon> _placers = new();
@@ -27,7 +27,7 @@ public class PrimordialSea : Rain
preventWeatherChange = true;
}
public override void FailMove(IExecutingMove move, ref bool fail)
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.UseMove.MoveType.Name == "fire")
fail = true;