Refactor move classes to implement respective interfaces for better structure
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "frozen")]
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public class Frozen : Script
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public class Frozen : Script, IScriptPreventMove
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{
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private IPokemon? _pokemon;
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@@ -16,7 +16,7 @@ public class Frozen : Script
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}
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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public void PreventMove(IExecutingMove move, ref bool prevent)
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{
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if (move.UseMove.MoveType.Name == "fire" || move.UseMove.HasFlag("defrost"))
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{
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@@ -1,16 +1,16 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "paralyzed")]
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public class Paralyzed : Script
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public class Paralyzed : Script, IScriptChangeSpeed, IScriptPreventMove
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{
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/// <inheritdoc />
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public override void ChangeSpeed(ITurnChoice choice, ref uint speed)
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public void ChangeSpeed(ITurnChoice choice, ref uint speed)
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{
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speed = (uint)(speed * 0.5f);
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}
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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public void PreventMove(IExecutingMove move, ref bool prevent)
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{
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if (move.Battle.Random.GetInt(0, 100) >= 25)
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return;
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "sleep")]
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public class Sleep : Script
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public class Sleep : Script, IScriptPreventMove
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{
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private IPokemon? _pokemon;
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public int Turns { get; set; }
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@@ -27,7 +27,7 @@ public class Sleep : Script
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}
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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public void PreventMove(IExecutingMove move, ref bool prevent)
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{
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Turns--;
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if (Turns <= 0)
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