Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -2,7 +2,7 @@ using PkmnLib.Dynamic.BattleFlow;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
public class SpotlightEffect : Script
public class SpotlightEffect : Script, IScriptChangeIncomingTargets
{
private readonly byte _position;
private readonly IBattleSide _side;
@@ -14,7 +14,7 @@ public class SpotlightEffect : Script
}
/// <inheritdoc />
public override void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
public void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
{
if (!TargetResolver.IsValidTarget(_side.Index, _position, moveChoice.ChosenMove.MoveData.Target,
moveChoice.User))