Refactor move classes to implement respective interfaces for better structure
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "rage_powder")]
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public class RagePowderEffect : Script
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public class RagePowderEffect : Script, IScriptChangeIncomingTargets
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{
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public IPokemon User { get; set; }
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@@ -11,7 +11,7 @@ public class RagePowderEffect : Script
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}
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/// <inheritdoc />
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public override void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
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public void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
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{
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// Ignore multi-hit moves
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if (targets.Count != 1)
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