Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "rage_powder")]
public class RagePowderEffect : Script
public class RagePowderEffect : Script, IScriptChangeIncomingTargets
{
public IPokemon User { get; set; }
@@ -11,7 +11,7 @@ public class RagePowderEffect : Script
}
/// <inheritdoc />
public override void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
public void ChangeIncomingTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
{
// Ignore multi-hit moves
if (targets.Count != 1)