Refactor move classes to implement respective interfaces for better structure
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "requires_recharge")]
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public class RequiresRechargeEffect : Script
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public class RequiresRechargeEffect : Script, IScriptForceTurnSelection, IScriptOnBeforeTurnStart
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{
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private readonly IPokemon _owner;
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@@ -11,13 +11,13 @@ public class RequiresRechargeEffect : Script
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}
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/// <inheritdoc />
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public override void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
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public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
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{
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choice = new PassChoice(_owner);
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}
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/// <inheritdoc />
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public override void OnBeforeTurnStart(ITurnChoice choice)
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public void OnBeforeTurnStart(ITurnChoice choice)
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{
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RemoveSelf();
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_owner.BattleData?.Battle.EventHook.Invoke(new DialogEvent("pokemon_must_recharge",
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