Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "requires_recharge")]
public class RequiresRechargeEffect : Script
public class RequiresRechargeEffect : Script, IScriptForceTurnSelection, IScriptOnBeforeTurnStart
{
private readonly IPokemon _owner;
@@ -11,13 +11,13 @@ public class RequiresRechargeEffect : Script
}
/// <inheritdoc />
public override void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
{
choice = new PassChoice(_owner);
}
/// <inheritdoc />
public override void OnBeforeTurnStart(ITurnChoice choice)
public void OnBeforeTurnStart(ITurnChoice choice)
{
RemoveSelf();
_owner.BattleData?.Battle.EventHook.Invoke(new DialogEvent("pokemon_must_recharge",